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vkquake/appdata.xml

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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>vkquake.desktop</id>
<metadata_license>CC0</metadata_license>
<project_license>GPL-2.0+</project_license>
<name>vkQuake</name>
<summary>A port of the Quakespasm Quake engine to Vulkan</summary>
<description>
<p>
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
Game data must be placed in ~/.vkquake/id1 .
</p>
</description>
<screenshots>
<screenshot type="default">
<caption>Gameplay</caption>
<image>https://ibb.co/e6ceYF</image>
</screenshot>
</screenshots>
<url type="homepage">https://github.com/Novum/vkQuake</url>
<provides>
<binary>vkquake</binary>
</provides>
</component>