From 17bb068b2e7bbc24f0b42228f33c0076b717f874b82f5ff1f27f11b01d699bdd Mon Sep 17 00:00:00 2001 From: Dirk Stoecker Date: Sat, 4 Sep 2021 16:17:04 +0000 Subject: [PATCH] Accepting request 916852 from home:mnhauke:games - Update to version 1.11.0 * Initial support for Quake 2021 re-release * External vis file support - Update to version 1.10.0 * Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases. * Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1). * SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears. * Stencil buffer optimizations for sky rendering reducing overdraw. * Resolution scaling to 1/2 1/4 or 1/8th resolution. * Added support for r_fullbright & r_lightmap. * Implemented full r_showtris support. * Option in menu to set max frame rate. * Higher precision game time and precise frame rate throttling. * Fix exclusive full screen alt+tab issues. * Bumped default heap size to 384MB. Changes from beta1: * Fixed potential issue with Intel GPUs and render scale. * Renamed "filter" to "textures" in menu to make it more clear what the option does. * Fixed missing gun icons in HUD. Changes from beta2: * Fixes ambient sounds. * Multiple memory corruption fixes. * Fix compatibility with some mods. - Update to version 1.05.3 * Fixed dynamic lights not updating properly. OBS-URL: https://build.opensuse.org/request/show/916852 OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=19 --- vkQuake-1.05.2.tar.gz | 3 --- vkQuake-1.11.0.tar.gz | 3 +++ vkquake.changes | 40 ++++++++++++++++++++++++++++++++++++++++ vkquake.spec | 3 ++- 4 files changed, 45 insertions(+), 4 deletions(-) delete mode 100644 vkQuake-1.05.2.tar.gz create mode 100644 vkQuake-1.11.0.tar.gz diff --git a/vkQuake-1.05.2.tar.gz b/vkQuake-1.05.2.tar.gz deleted file mode 100644 index 5093000..0000000 --- a/vkQuake-1.05.2.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c2b01171fe241f394dae2044bd0990dfe5d487faee9956e016e277e759914e4c -size 4250823 diff --git a/vkQuake-1.11.0.tar.gz b/vkQuake-1.11.0.tar.gz new file mode 100644 index 0000000..776ff15 --- /dev/null +++ b/vkQuake-1.11.0.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:502e9218ac4c243c32a1bcaf32330ed8f0ff3b520605620b271da52120be622c +size 13369976 diff --git a/vkquake.changes b/vkquake.changes index fa6b50f..0db90a1 100644 --- a/vkquake.changes +++ b/vkquake.changes @@ -1,3 +1,43 @@ +------------------------------------------------------------------- +Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke + +- Update to version 1.11.0 + * Initial support for Quake 2021 re-release + * External vis file support +- Update to version 1.10.0 + * Merged protocol extensions from QuakeSpasm-Spiked. This fixes + non smooth movement on elevators in certain cases. + * Custom HUD client side QuakeC support for Arcane Dimensions + (disable with cl_nocsqc 1). + * SIMD CPU optimizations from Andrei Drexler - especially helpful + in complex levels like ad_tears. + * Stencil buffer optimizations for sky rendering reducing + overdraw. + * Resolution scaling to 1/2 1/4 or 1/8th resolution. + * Added support for r_fullbright & r_lightmap. + * Implemented full r_showtris support. + * Option in menu to set max frame rate. + * Higher precision game time and precise frame rate throttling. + * Fix exclusive full screen alt+tab issues. + * Bumped default heap size to 384MB. + Changes from beta1: + * Fixed potential issue with Intel GPUs and render scale. + * Renamed "filter" to "textures" in menu to make it more clear + what the option does. + * Fixed missing gun icons in HUD. + Changes from beta2: + * Fixes ambient sounds. + * Multiple memory corruption fixes. + * Fix compatibility with some mods. +- Update to version 1.05.3 + * Fixed dynamic lights not updating properly. + * Added menu options for particles (GL or software style). + * Added "exclusive" menu option to fullscreen setting to control + VK_EXT_full_screen_exclusive. + * Removed a bunch of rendering cvars that do nothing in vkQuake. + * Fixed edge case with out of range fog values. +- Strip binary + ------------------------------------------------------------------- Fri May 7 16:46:45 UTC 2021 - Ferdinand Thiessen diff --git a/vkquake.spec b/vkquake.spec index ef74d93..725b448 100644 --- a/vkquake.spec +++ b/vkquake.spec @@ -18,7 +18,7 @@ Name: vkquake -Version: 1.05.2 +Version: 1.11.0 Release: 0 Summary: Quake 1 port using Vulkan instead of OpenGL for rendering License: GPL-2.0-or-later @@ -68,6 +68,7 @@ sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c USE_CODEC_UMX=1 \ USE_CODEC_MP3=0 %make_build -C Misc/vq_pak +strip Quake/vkquake %install install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name}