diff --git a/vkQuake-1.31.0.tar.gz b/vkQuake-1.31.0.tar.gz deleted file mode 100644 index 9303bbf..0000000 --- a/vkQuake-1.31.0.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:25b821e1644145026f3e2a43d04647ca88d954e027813bd9a809442f429e15a9 -size 28379094 diff --git a/vkQuake-1.31.1.1.tar.gz b/vkQuake-1.31.1.1.tar.gz new file mode 100644 index 0000000..6814325 --- /dev/null +++ b/vkQuake-1.31.1.1.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bc192366170c2799f5340af3b166f1be85e4db23f214c7c19c1576b440afccf1 +size 28494315 diff --git a/vkquake.changes b/vkquake.changes index 38329f6..9270ef9 100644 --- a/vkquake.changes +++ b/vkquake.changes @@ -1,3 +1,22 @@ +------------------------------------------------------------------- +Fri Aug 2 17:46:31 UTC 2024 - Michael Pujos + +- Update to version 1.31.1.1 + * Improvements + - Removed option Game > Load last save = fast, replaced by the addition + of Game > Fast loading = on/off applicable to all loading actions: + With Fast loading = on, loading the same level over and over become + almost instantaneous, even for monster levels, like The Immortal Lock + - Library updates + - Code cleanups + * Fixes + - Various Linux build fixes (makefile) + - Moving Elevators hurting player and monsters, with fixes by @andrei-drexler + (sv_gamefix_elevators CVAR) and others + - Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit + - Sound resample compute can overflow with very big sounds + - Host_error: ed_alloc: no free edicts due to edicts "leak", showing up on big levels in particular + ------------------------------------------------------------------- Sat Jun 22 14:31:43 UTC 2024 - Michael Pujos diff --git a/vkquake.spec b/vkquake.spec index 47177e3..7ef0e53 100644 --- a/vkquake.spec +++ b/vkquake.spec @@ -18,7 +18,7 @@ Name: vkquake -Version: 1.31.0 +Version: 1.31.1.1 Release: 0 Summary: Quake 1 port using Vulkan instead of OpenGL for rendering License: GPL-2.0-or-later