SHA256
1
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forked from pool/vkquake

- updated build to use meson rather than plain Makefiles

- removed fix_maybe-uninitialized_error.patch not needed anymore
- update to version 1.31.0

OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=40
This commit is contained in:
Martin Hauke 2024-06-26 09:18:45 +00:00 committed by Git OBS Bridge
parent c6b51b575d
commit 52bf5de6bf
5 changed files with 50 additions and 59 deletions

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@ -1,36 +0,0 @@
From 19d76588037977f59506c18aa3d307f8f5124d0f Mon Sep 17 00:00:00 2001
From: Axel Gneiting <axelgneiting@gmail.com>
Date: Sat, 29 Apr 2023 17:59:07 -0700
Subject: [PATCH] Fix warnings with GCC 13
Those were not actual bugs
---
Quake/gl_heap.c | 2 +-
Quake/sv_phys.c | 1 +
2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/Quake/gl_heap.c b/Quake/gl_heap.c
index d2a0ccfa2..db55ad0b0 100644
--- a/Quake/gl_heap.c
+++ b/Quake/gl_heap.c
@@ -645,7 +645,7 @@ glheapallocation_t *GL_HeapAllocate (glheap_t *heap, VkDeviceSize size, VkDevice
if (size < heap->segment_size)
{
- allocinfo_t alloc_info;
+ ZEROED_STRUCT (allocinfo_t, alloc_info);
const VkDeviceSize size_alignment_max = q_max (size, alignment);
alloc_info.is_small_alloc = size_alignment_max <= heap->page_size / 2;
if (alloc_info.is_small_alloc)
diff --git a/Quake/sv_phys.c b/Quake/sv_phys.c
index 3f57f53e2..f214aea22 100644
--- a/Quake/sv_phys.c
+++ b/Quake/sv_phys.c
@@ -276,6 +276,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
blocked = 0;
VectorCopy (ent->v.velocity, original_velocity);
VectorCopy (ent->v.velocity, primal_velocity);
+ VectorCopy (ent->v.velocity, new_velocity);
numplanes = 0;
time_left = time;

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:b88d3dfc869d89820766e2dd18bdadb9681adfc4c9d05e09cbbebcc17ef1d150
size 47516278

3
vkQuake-1.31.0.tar.gz Normal file
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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:25b821e1644145026f3e2a43d04647ca88d954e027813bd9a809442f429e15a9
size 28379094

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@ -1,3 +1,38 @@
-------------------------------------------------------------------
Sat Jun 22 14:31:43 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
- updated build to use meson rather than plain Makefiles
- removed fix_maybe-uninitialized_error.patch not needed anymore
- Update to version 1.31.0
* Improvements
- Support r_skyalpha
- Added Support for JPEG and PNG texture format
- Support demos larger than 2 GiB
- Many performance optimizations by @andrei-drexler from Ironwail
- Increased internal limits on the number of models, triangles,
sounds...etc. for the most demanding mods
- We can now play Slayers Testaments.
- Increase chase cam target trace distance for large open maps
- Add set and seta commands
- Add 2+3 arg forms of the toggle command
- Backport angled sprites code from FTEQW
- Tweak scr_viewsize 130 (hide pause, momentarily show notices)
- Multithreading performance improvements by @Novum and @temx
- Library updates
- Code cleanups
* Fixes
- Clear button status on map load to prevent stray fires/jumps
- Fix Dutch angle VP_PARALLEL_UPRIGHT sprites
- Fix potential buffer overflow in COM_Parse
- Fix potential buffer overflow in Mod_LoadAliasFrame
- Fix potential infinite loop in S_PaintChannels
- Work around some collision issues by @Macil
- Give the cvars generated from float+vector autocvars prettier
default/initial values
- Fix viewmodel interpolation with >10Hz animations
- Remove annoying '... is unbound, hit F4 to set' message
- Fix 'S_FindName: out of sfx_t' errors when switching Mods / maps
-------------------------------------------------------------------
Sun May 19 15:47:12 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
@ -11,7 +46,7 @@ Fri May 5 15:53:59 UTC 2023 - Jaime Marquínez Ferrándiz <jaime.marquinez.ferr
-------------------------------------------------------------------
Sat Mar 18 19:13:47 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.33.1
- Update to version 1.30.1
* Add a workaround for AMD driver bug causing corrupted sky and
a minor Vulkan correctness fix.
@ -20,7 +55,7 @@ Tue Mar 14 12:33:56 UTC 2023 - Michael Pujos <pujos.michael@gmail.com>
- removed patch fix-aarch64-build.patch, not needed anymore
- requires vulkan-devel >= 1.2.162
- Update to version 1.33.0
- Update to version 1.30.0
* Support for remastered models (Needs data from remastered Quake)
* Support for dynamic lightmap shadows (requires an RT capable GPU)
* Reworked all option menus

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@ -18,7 +18,7 @@
Name: vkquake
Version: 1.30.1
Version: 1.31.0
Release: 0
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
License: GPL-2.0-or-later
@ -28,13 +28,16 @@ Source: https://github.com/Novum/vkQuake/archive/refs/tags/%{version}.ta
Source99: %{name}.changes
Source100: appdata.xml
Source101: %{name}.desktop
# PATCH-FIX-UPSTREAM https://github.com/Novum/vkQuake/issues/688
Patch1: fix_maybe-uninitialized_error.patch
BuildRequires: cmake
BuildRequires: glslang-devel
BuildRequires: meson
BuildRequires: pkgconfig
BuildRequires: spirv-tools
# from quakedef.h "Vulkan is too old" preprocessor check
BuildRequires: vulkan-devel >= 1.2.162
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(libmikmod)
BuildRequires: pkgconfig(mad)
BuildRequires: pkgconfig(opus)
BuildRequires: pkgconfig(opusfile)
BuildRequires: pkgconfig(sdl2)
@ -51,7 +54,7 @@ vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is ba
Game data must be placed in ~/.vkquake/id1 .
%prep
%autosetup -n vkQuake-%{version} -p1
%autosetup -n vkQuake-%{version}
# Drop pre-compiled Windows stuff
rm Windows -fr
@ -63,22 +66,11 @@ TIME="\"$(date -d "${modified}" "+%%R")\""
sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
%build
%make_build -C Quake \
%if 0%{?sle_version} >= 150500 && 0%{?sle_version} < 160000 && 0%{?is_opensuse}
CC='/usr/bin/gcc-11' \
%endif
STRIP=": do not strip:" \
DO_USERDIRS=1 \
USE_SDL2=1 \
USE_CODEC_FLAC=1 \
USE_CODEC_OPUS=1 \
USE_CODEC_MIKMOD=1 \
USE_CODEC_UMX=1 \
USE_CODEC_MP3=0
strip Quake/vkquake
%meson -Ddo_userdirs=enabled
%meson_build
%install
install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name}
install -Dm755 %{_vpath_builddir}/vkquake %{buildroot}%{_bindir}/%{name}
install -D -p -m 644 Misc/vkQuake_512.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
install -D -p -m 644 %{SOURCE100} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml
install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop