diff --git a/vkQuake-1.12.2.tar.gz b/vkQuake-1.12.2.tar.gz deleted file mode 100644 index f158c14..0000000 --- a/vkQuake-1.12.2.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6ce6d44dbc13d8d9b689efa32b19b2765257f3b859becf34cb2e894751ea046e -size 13748314 diff --git a/vkQuake-1.13.1.tar.gz b/vkQuake-1.13.1.tar.gz new file mode 100644 index 0000000..68fabc0 --- /dev/null +++ b/vkQuake-1.13.1.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ceb9ee46135309f7caf94267539cae70b47ef8edf104e3901b89d3aee7b0b874 +size 14143092 diff --git a/vkquake.changes b/vkquake.changes index 7474f03..23bb32c 100644 --- a/vkquake.changes +++ b/vkquake.changes @@ -1,3 +1,23 @@ +------------------------------------------------------------------- +Mon May 16 08:14:35 UTC 2022 - Martin Hauke + +- Update to version 1.13.1: + * GUI scale is now relative to screen height (scr_relativescale 0 + to disable). + * Crosshair is selectable from menu and added option for dot + instead of cross. + * Improved compatibility with latest Quake Steam re-release + version. + * Various smaller bug fixes +- Update to version 1.13.0: + * GPU lightmap update and smooth dynamic light interpolation + * Various bug fixes + * Improved compatibility with 2021 Quake re-release + Known issues: + * Some entities don't animate smoothly with FTE protocol + extensions. cl_nopext 1 is a workaround right now. + Same bug exists in QSS. + ------------------------------------------------------------------- Fri Feb 18 12:55:29 UTC 2022 - Matthias Mailänder diff --git a/vkquake.spec b/vkquake.spec index f998448..c06a59b 100644 --- a/vkquake.spec +++ b/vkquake.spec @@ -18,7 +18,7 @@ Name: vkquake -Version: 1.12.2 +Version: 1.13.1 Release: 0 Summary: Quake 1 port using Vulkan instead of OpenGL for rendering License: GPL-2.0-or-later