forked from pool/vkquake
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8 Commits
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version https://git-lfs.github.com/spec/v1
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oid sha256:bc192366170c2799f5340af3b166f1be85e4db23f214c7c19c1576b440afccf1
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size 28494315
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3
vkQuake-1.32.1.tar.gz
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3
vkQuake-1.32.1.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:f6d2f9c708b16e56aa13b29d8dfaf3faab970ec4da18e878997dc627a35731f8
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size 28240750
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@ -1,3 +1,75 @@
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-------------------------------------------------------------------
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Wed Mar 5 19:26:15 UTC 2025 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.32.1
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* Fixes:
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- #772: Performance regression when host_maxfps > 72 visible on
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especially large levels (you know what they are)
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- #764: Align modern hud closer to the remaster and render keys for
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hipnotic as well
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- #779: Erroneous assertion triggered
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* Improvements:
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- Boost fps on especially large levels by enabling sv_fastpushmove 1
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by default. Can be disabled (0) at any time if something goes wrong
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- #765: Standalone MD5 support. Mods can now use MD5 in QuakeC explicitly
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as *.md5mesh the same way *.mdl was used before. The 2 types of models
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can be mixed in the same progs.dat of course
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- Code cleanups
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- Library updates
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-------------------------------------------------------------------
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Sun Jan 12 10:08:24 UTC 2025 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.32.0
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* Fixes:
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- #755: A VERY important, long-standing bug in the GPU Memory
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allocator fixed by @Novum, that could create all kinds of
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graphics corruption and even random crashes
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- #747: Fix Vulkan crashes when taking screenshots
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- #752, #761: MD5 models now manage 32bit textures correctly
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for both skins and fullbrights
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* Improvements:
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- #753: Add external WAD, WAD3, and Half-life format support.
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This great addition was brought by @Toodles2You, many thanks.
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This feature was also added to Quakespasm !
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- Removed most of the size limits for models, the one remaining
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is a 32K limit on model vertices. (from Ironwail)
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- Code cleanups
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- Library updates
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-------------------------------------------------------------------
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Fri Nov 8 17:34:51 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.31.3
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* Improvements:
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- Library updates : vkQuake is now using mpg123 by default instead
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of mad for mp3 support
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* Fixes:
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- #740: Fix broken saves in Mjolnir
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- #718: Fix MD5 models to support multi-meshes. Quake Remaster models
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were fine because mono-mesh, but other addons exist bringing multi-mesh
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MD5 models
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- Some smaller fixes here and there.
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-------------------------------------------------------------------
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Wed Oct 2 20:54:07 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.31.2
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* Improvements
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- Added proper nomonsters 1 option : Don't spawn monsters when starting a map
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- Add ability to bind function keys (F1-F12) in Key Bindings menu
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- Key Bindings now able to remap the usual Quake shortcuts bounded to
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function keys before
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- Allow any supported music type to play
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- Library updates
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- Code cleanups
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* Fixes
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- #734: Fix a potentially game-breaking bug, manifesting itself as
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frozen entities, or even game events not triggered at all
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- Vulkan fixes by @Novum
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- Remove "CDAudio disabled at compile time" message
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- Some smaller fixes here and there
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-------------------------------------------------------------------
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Fri Aug 2 17:46:31 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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@ -1,7 +1,7 @@
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#
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# spec file for package vkquake
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#
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# Copyright (c) 2024 SUSE LLC
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# Copyright (c) 2025 SUSE LLC
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# Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com>
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#
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# All modifications and additions to the file contributed by third parties
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@ -18,7 +18,7 @@
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Name: vkquake
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Version: 1.31.1.1
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Version: 1.32.1
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Release: 0
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Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
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License: GPL-2.0-or-later
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@ -37,7 +37,7 @@ BuildRequires: spirv-tools
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BuildRequires: vulkan-devel >= 1.2.162
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BuildRequires: pkgconfig(flac)
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BuildRequires: pkgconfig(libmikmod)
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BuildRequires: pkgconfig(mad)
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BuildRequires: pkgconfig(libmpg123)
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BuildRequires: pkgconfig(opus)
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BuildRequires: pkgconfig(opusfile)
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BuildRequires: pkgconfig(sdl2)
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