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Author SHA256 Message Date
Ana Guerrero
09509dc3d6 Accepting request 1250590 from games
OBS-URL: https://build.opensuse.org/request/show/1250590
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/vkquake?expand=0&rev=25
2025-03-06 13:49:44 +00:00
Dirk Stoecker
61591a8da0 Update to version 1.32.1
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=50
2025-03-06 09:42:04 +00:00
c295e66849 Accepting request 1240206 from games
OBS-URL: https://build.opensuse.org/request/show/1240206
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/vkquake?expand=0&rev=24
2025-01-25 18:12:41 +00:00
Martin Hauke
8a84c98592 Update to version 1.32.0
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=48
2025-01-24 19:29:39 +00:00
7683e50a63 Accepting request 1222897 from games
OBS-URL: https://build.opensuse.org/request/show/1222897
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/vkquake?expand=0&rev=23
2024-11-09 19:58:21 +00:00
Martin Hauke
a230899479 Update to version 1.31.3
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=46
2024-11-08 20:21:37 +00:00
280761d127 Accepting request 1207599 from games
OBS-URL: https://build.opensuse.org/request/show/1207599
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/vkquake?expand=0&rev=22
2024-10-14 11:07:05 +00:00
Dmitriy Perlow
6b304edcb0 Update to version 1.31.2
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=44
2024-10-13 17:18:56 +00:00
4 changed files with 78 additions and 6 deletions

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version https://git-lfs.github.com/spec/v1
oid sha256:bc192366170c2799f5340af3b166f1be85e4db23f214c7c19c1576b440afccf1
size 28494315

3
vkQuake-1.32.1.tar.gz Normal file
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version https://git-lfs.github.com/spec/v1
oid sha256:f6d2f9c708b16e56aa13b29d8dfaf3faab970ec4da18e878997dc627a35731f8
size 28240750

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@ -1,3 +1,75 @@
-------------------------------------------------------------------
Wed Mar 5 19:26:15 UTC 2025 - Michael Pujos <pujos.michael@gmail.com>
- Update to version 1.32.1
* Fixes:
- #772: Performance regression when host_maxfps > 72 visible on
especially large levels (you know what they are)
- #764: Align modern hud closer to the remaster and render keys for
hipnotic as well
- #779: Erroneous assertion triggered
* Improvements:
- Boost fps on especially large levels by enabling sv_fastpushmove 1
by default. Can be disabled (0) at any time if something goes wrong
- #765: Standalone MD5 support. Mods can now use MD5 in QuakeC explicitly
as *.md5mesh the same way *.mdl was used before. The 2 types of models
can be mixed in the same progs.dat of course
- Code cleanups
- Library updates
-------------------------------------------------------------------
Sun Jan 12 10:08:24 UTC 2025 - Michael Pujos <pujos.michael@gmail.com>
- Update to version 1.32.0
* Fixes:
- #755: A VERY important, long-standing bug in the GPU Memory
allocator fixed by @Novum, that could create all kinds of
graphics corruption and even random crashes
- #747: Fix Vulkan crashes when taking screenshots
- #752, #761: MD5 models now manage 32bit textures correctly
for both skins and fullbrights
* Improvements:
- #753: Add external WAD, WAD3, and Half-life format support.
This great addition was brought by @Toodles2You, many thanks.
This feature was also added to Quakespasm !
- Removed most of the size limits for models, the one remaining
is a 32K limit on model vertices. (from Ironwail)
- Code cleanups
- Library updates
-------------------------------------------------------------------
Fri Nov 8 17:34:51 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
- Update to version 1.31.3
* Improvements:
- Library updates : vkQuake is now using mpg123 by default instead
of mad for mp3 support
* Fixes:
- #740: Fix broken saves in Mjolnir
- #718: Fix MD5 models to support multi-meshes. Quake Remaster models
were fine because mono-mesh, but other addons exist bringing multi-mesh
MD5 models
- Some smaller fixes here and there.
-------------------------------------------------------------------
Wed Oct 2 20:54:07 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
- Update to version 1.31.2
* Improvements
- Added proper nomonsters 1 option : Don't spawn monsters when starting a map
- Add ability to bind function keys (F1-F12) in Key Bindings menu
- Key Bindings now able to remap the usual Quake shortcuts bounded to
function keys before
- Allow any supported music type to play
- Library updates
- Code cleanups
* Fixes
- #734: Fix a potentially game-breaking bug, manifesting itself as
frozen entities, or even game events not triggered at all
- Vulkan fixes by @Novum
- Remove "CDAudio disabled at compile time" message
- Some smaller fixes here and there
-------------------------------------------------------------------
Fri Aug 2 17:46:31 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>

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#
# spec file for package vkquake
#
# Copyright (c) 2024 SUSE LLC
# Copyright (c) 2025 SUSE LLC
# Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com>
#
# All modifications and additions to the file contributed by third parties
@ -18,7 +18,7 @@
Name: vkquake
Version: 1.31.1.1
Version: 1.32.1
Release: 0
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
License: GPL-2.0-or-later
@ -37,7 +37,7 @@ BuildRequires: spirv-tools
BuildRequires: vulkan-devel >= 1.2.162
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(libmikmod)
BuildRequires: pkgconfig(mad)
BuildRequires: pkgconfig(libmpg123)
BuildRequires: pkgconfig(opus)
BuildRequires: pkgconfig(opusfile)
BuildRequires: pkgconfig(sdl2)