forked from pool/vkquake
33 lines
1.1 KiB
XML
33 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop">
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<id>vkquake.desktop</id>
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<metadata_license>CC0</metadata_license>
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<project_license>GPL-2.0+</project_license>
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<name>vkQuake</name>
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<summary>A port of the Quakespasm Quake engine to Vulkan</summary>
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<description>
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<p>
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vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
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Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
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Game data must be placed in ~/.vkquake/id1 .
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</p>
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</description>
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<screenshots>
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<screenshot type="default">
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<caption>Gameplay</caption>
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<image>https://i.ibb.co/brL7WzJ/vkquake.jpg</image>
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</screenshot>
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</screenshots>
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<url type="homepage">https://github.com/Novum/vkQuake</url>
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<provides>
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<binary>vkquake</binary>
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</provides>
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</component>
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