forked from pool/vkquake
193 lines
7.4 KiB
Plaintext
193 lines
7.4 KiB
Plaintext
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Fri Feb 18 12:55:29 UTC 2022 - Matthias Mailänder <mailaender@opensuse.org>
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- Fix screenshot URL
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Mon Jan 24 22:08:13 UTC 2022 - Dirk Müller <dmueller@suse.com>
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- update to 1.12.2:
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* Improved compatibility with the 2021 Quake re-release
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* Various bug fixes
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* Small performance improvements
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* Improved support for non power of two textures
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* Updated SDL to 2.0.18
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- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
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Mon Dec 6 20:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Add patch:
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* 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
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Fri Nov 26 16:42:03 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Fix source url
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Fri Nov 26 08:57:22 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.12.1
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* Bugfix release
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Thu Nov 25 22:40:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.12.0
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* Support for scriptable particles ported from QuakeSpasm-Spiked
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(e.g. for Arcane Dimensions). If vanilla behavior is wanted
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they can be diabled with r_fteparticles 0
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Mon Oct 25 18:38:17 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.11.1
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* Improved compatibility with 2021 Quake re-release
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Known issues:
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* Some entities don't animate smoothly with FTE protocol
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extensions. cl_nopext 1 is a workaround right now. Same bug
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exists in QSS.
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Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.11.0
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* Initial support for Quake 2021 re-release
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* External vis file support
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- Update to version 1.10.0
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* Merged protocol extensions from QuakeSpasm-Spiked. This fixes
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non smooth movement on elevators in certain cases.
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* Custom HUD client side QuakeC support for Arcane Dimensions
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(disable with cl_nocsqc 1).
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* SIMD CPU optimizations from Andrei Drexler - especially helpful
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in complex levels like ad_tears.
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* Stencil buffer optimizations for sky rendering reducing
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overdraw.
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* Resolution scaling to 1/2 1/4 or 1/8th resolution.
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* Added support for r_fullbright & r_lightmap.
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* Implemented full r_showtris support.
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* Option in menu to set max frame rate.
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* Higher precision game time and precise frame rate throttling.
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* Fix exclusive full screen alt+tab issues.
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* Bumped default heap size to 384MB.
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Changes from beta1:
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* Fixed potential issue with Intel GPUs and render scale.
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* Renamed "filter" to "textures" in menu to make it more clear
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what the option does.
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* Fixed missing gun icons in HUD.
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Changes from beta2:
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* Fixes ambient sounds.
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* Multiple memory corruption fixes.
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* Fix compatibility with some mods.
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- Update to version 1.05.3
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* Fixed dynamic lights not updating properly.
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* Added menu options for particles (GL or software style).
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* Added "exclusive" menu option to fullscreen setting to control
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VK_EXT_full_screen_exclusive.
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* Removed a bunch of rendering cvars that do nothing in vkQuake.
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* Fixed edge case with out of range fog values.
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- Strip binary
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Fri May 7 16:46:45 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to version 1.05.2
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* Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as
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people reported problems with other configurations
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* Fall back to non exclusive full screen if swap chain can't be created
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* Fix descriptor set leak
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* Fix rare crash in vertex buffer memory management
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* Fix world dynamic light update lagging one frame behind brushes
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Sat Dec 26 22:42:48 UTC 2020 - Jacob Tice <jacob.a.tice@gmail.com>
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- Update to version 1.05.1
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- Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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Sun Sep 13 17:03:57 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
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- Add upstream patch to fix the factory build:
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* 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
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- Update to 1.04.1. Changes since 1.02.0:
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* Lots of Vulkan fixes
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* Frame rates over 72 Hz don't break physics anymore
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* Default maximum frame rate raised to 200 Hz.
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* Fix crashes with some Intel drivers and anti aliasing
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* Fix crash "out of dynamic vertex buffer space"
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in some very large custom maps
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* Fix gun position being different than in QuakeSpasm
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when status bar alpha is 0
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* Fixed alpha tested alias models
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* Fixed too large dynamic buffer allocations
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* Lightmaps are now dynamically allocated (from QuakeSpasm)
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* Particles are now rendered as quads instead of triangles
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by default (r_quadparticles) like in QuakeSpasm.
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* Fix alpha tested geo not testing depth
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* Fix issue where wrong push constants were being
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set if render size is smaller than window
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* Fixed certain UI elementes being rendered with alpha
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blending instead of alpha testing like in QS
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* Fix issue with Intel GPUs crashing when leaving full screen
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* Updated to latest QuakeSpasm code
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* Fix particle alpha being affected by fog
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Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.02.0
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+ Frame rates over 72 Hz don't break physics anymore (from
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QuakeSpasm spiked)
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+ Default maximum frame rate raised to 200 Hz.
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+ Fix crashes with some Intel drivers and anti aliasing
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+ Fix crash "out of dynamic vertex buffer space" in some very
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large custom maps
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+ Fix gun position being different than in QuakeSpasm when status
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bar alpha is 0
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+ Other minor Vulkan fixes
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- Update to version 1.01.0
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+ Extremely large textures should now work
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+ Fixed alpha blending issue in some maps
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(e.g. xmasjam2018_bloodshot)
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+ Partial support for r_showTris (world and particles)
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+ Update to latest QuakeSpasm code
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Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net
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- Update to 1.00.0
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+ Peformance optimizations (use function pointer instead of loader)
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+ Compute shader water texture update
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+ Update to latest QuakeSpasm code
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-------------------------------------------------------------------
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Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com
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- Update to 0.96.2
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+ Fix for AMD hang
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- Changes from 0.96.1
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+ Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
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+ Fix for broken dynamic lights since version 0.92
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+ Add fence between command buffer completion and present
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(required by Vulkan spec)
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+ Potential optimization for some drivers: Mark command buffers as
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net
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- update Source url to work as intended
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Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com
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- Initial packaging
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