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vkquake/vkquake.changes

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Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net
- Update to 1.00.0
+ Peformance optimizations (use function pointer instead of loader)
+ Compute shader water texture update
+ Update to latest QuakeSpasm code
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Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com
- Update to 0.96.2
+ Fix for AMD hang
- Changes from 0.96.1
+ Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
+ Fix for broken dynamic lights since version 0.92
+ Add fence between command buffer completion and present
(required by Vulkan spec)
+ Potential optimization for some drivers: Mark command buffers as
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net
- update Source url to work as intended
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Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com
- Initial packaging