forked from pool/vkquake
efeb2eb082
- Update to version 1.02.0 + Frame rates over 72 Hz don't break physics anymore (from QuakeSpasm spiked) + Default maximum frame rate raised to 200 Hz. + Fix crashes with some Intel drivers and anti aliasing + Fix crash "out of dynamic vertex buffer space" in some very large custom maps + Fix gun position being different than in QuakeSpasm when status bar alpha is 0 + Other minor Vulkan fixes - Update to version 1.01.0 + Extremely large textures should now work + Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot) + Partial support for r_showTris (world and particles) + Update to latest QuakeSpasm code OBS-URL: https://build.opensuse.org/request/show/710427 OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=7 |
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.gitattributes | ||
.gitignore | ||
appdata.xml | ||
vkQuake-1.02.1.tar.gz | ||
vkquake.changes | ||
vkquake.desktop | ||
vkquake.spec |