133 lines
5.5 KiB
Diff
133 lines
5.5 KiB
Diff
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From 068773541005f8d8f027b373a01c821788439c8b Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
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Date: Sun, 21 Nov 2021 22:51:36 +0100
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Subject: [PATCH] Use GL_DRAW_BUFFER0 instead of GL_DRAW_BUFFER for GLES
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compatibility
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ARB_draw_buffers is part of GL 2.0, so GL_DRAW_BUFFERS0 is always
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available, and contrary to GL_DRAW_BUFFER it is also valid for GLES
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(part of GLES 3 or as EXT_draw_buffers).
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This also matches the universal use of glDrawBuffers instead of
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glDrawBuffer.
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At least with MESA, GL_DRAW_BUFFER and GL_DRAW_BUFFER0 always return the
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same value. GL_DRAW_BUFFERn is also used in several places already.
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---
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.../ContextOpenGL2/vtkOpenGLContextBufferId.cxx | 2 +-
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.../ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h | 2 +-
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Rendering/External/vtkExternalOpenGLRenderWindow.cxx | 2 +-
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Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx | 8 ++++----
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Rendering/OpenGL2/vtkOpenGLState.cxx | 12 ++++++------
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5 files changed, 13 insertions(+), 13 deletions(-)
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diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextBufferId.cxx b/Rendering/ContextOpenGL2/vtkOpenGLContextBufferId.cxx
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index c0e0f8909f..dd6a93bde3 100644
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--- a/Rendering/ContextOpenGL2/vtkOpenGLContextBufferId.cxx
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+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextBufferId.cxx
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@@ -130,8 +130,8 @@ vtkIdType vtkOpenGLContextBufferId::GetPickedItem(int x, int y)
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// pixel x,y (instead of pixel 0,0 to work around pixel ownership test).
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GLint savedDrawBuffer = GL_BACK_LEFT;
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-#ifdef GL_DRAW_BUFFER
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- glGetIntegerv(GL_DRAW_BUFFER, &savedDrawBuffer);
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+#ifdef GL_DRAW_BUFFER0
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+ glGetIntegerv(GL_DRAW_BUFFER0, &savedDrawBuffer);
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#endif
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vtkOpenGLState::ScopedglEnableDisable dsaver(ostate, GL_DEPTH_TEST);
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diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h
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index 29e5f47671..7acb87e25f 100644
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--- a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h
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+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h
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@@ -306,8 +306,8 @@ public:
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this->SavedBlend = ostate->GetEnumState(GL_BLEND);
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ostate->vtkglGetFloatv(GL_COLOR_CLEAR_VALUE, this->SavedClearColor);
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-#ifdef GL_DRAW_BUFFER
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- ostate->vtkglGetIntegerv(GL_DRAW_BUFFER, &this->SavedDrawBuffer);
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+#ifdef GL_DRAW_BUFFER0
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+ ostate->vtkglGetIntegerv(GL_DRAW_BUFFER0, &this->SavedDrawBuffer);
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#else
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this->SavedDrawBuffer = GL_BACK_LEFT;
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#endif
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diff --git a/Rendering/External/vtkExternalOpenGLRenderWindow.cxx b/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
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index 445bfce802..5e1f2f4b24 100644
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--- a/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
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+++ b/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
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@@ -58,7 +58,7 @@ void vtkExternalOpenGLRenderWindow::Start()
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// For stereo, render the correct eye based on the OpenGL buffer mode
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GLint bufferType;
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- ostate->vtkglGetIntegerv(GL_DRAW_BUFFER, &bufferType);
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+ ostate->vtkglGetIntegerv(GL_DRAW_BUFFER0, &bufferType);
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vtkCollectionSimpleIterator sit;
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vtkRenderer* renderer;
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for (this->GetRenderers()->InitTraversal(sit);
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diff --git a/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx b/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
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index 25b521bd0d..426aa69f08 100644
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--- a/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
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+++ b/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
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@@ -794,8 +794,8 @@ bool vtkOpenGLRenderWindow::GetUsingSRGBColorSpace()
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this->MakeCurrent();
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GLint attachment = GL_BACK_LEFT;
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-#ifdef GL_DRAW_BUFFER
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- glGetIntegerv(GL_DRAW_BUFFER, &attachment);
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+#ifdef GL_DRAW_BUFFER0
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+ glGetIntegerv(GL_DRAW_BUFFER0, &attachment);
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#endif
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// GL seems odd with its handling of left/right.
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// if it says we are using GL_FRONT or GL_BACK
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@@ -854,8 +854,8 @@ int vtkOpenGLRenderWindow::GetColorBufferSizes(int* rgba)
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{
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this->MakeCurrent();
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GLint attachment = GL_BACK_LEFT;
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-#ifdef GL_DRAW_BUFFER
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- glGetIntegerv(GL_DRAW_BUFFER, &attachment);
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+#ifdef GL_DRAW_BUFFER0
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+ glGetIntegerv(GL_DRAW_BUFFER0, &attachment);
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#endif
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#ifdef GL_ES_VERSION_3_0
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// GLES only has the GL_BACK color
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diff --git a/Rendering/OpenGL2/vtkOpenGLState.cxx b/Rendering/OpenGL2/vtkOpenGLState.cxx
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index 24f23a5c44..aca4e4f247 100644
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--- a/Rendering/OpenGL2/vtkOpenGLState.cxx
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+++ b/Rendering/OpenGL2/vtkOpenGLState.cxx
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@@ -217,8 +217,8 @@ void vtkOpenGLState::CheckState()
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error = true;
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}
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unsigned int sval;
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-#ifdef GL_DRAW_BUFFER
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- ::glGetIntegerv(GL_DRAW_BUFFER, iparams);
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+#ifdef GL_DRAW_BUFFER0
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+ ::glGetIntegerv(GL_DRAW_BUFFER0, iparams);
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sval = cs.DrawBinding.GetDrawBuffer(0);
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if (sval == GL_BACK_LEFT)
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{
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@@ -504,8 +504,8 @@ void vtkOpenGLState::vtkglBindFramebuffer(unsigned int target, unsigned int val)
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{
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cs.DrawBinding.Binding = val;
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::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, val);
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-#ifdef GL_DRAW_BUFFER
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- ::glGetIntegerv(GL_DRAW_BUFFER, (int*)&cs.DrawBinding.DrawBuffers[0]);
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+#ifdef GL_DRAW_BUFFER0
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+ ::glGetIntegerv(GL_DRAW_BUFFER0, (int*)&cs.DrawBinding.DrawBuffers[0]);
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#endif
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}
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}
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@@ -1626,8 +1626,8 @@ void vtkOpenGLState::ResetFramebufferBindings()
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{
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auto& cs = this->Stack.top();
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::glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (int*)&cs.DrawBinding.Binding);
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-#ifdef GL_DRAW_BUFFER
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- ::glGetIntegerv(GL_DRAW_BUFFER, (int*)&cs.DrawBinding.DrawBuffers[0]);
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+#ifdef GL_DRAW_BUFFER0
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+ ::glGetIntegerv(GL_DRAW_BUFFER0, (int*)&cs.DrawBinding.DrawBuffers[0]);
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#endif
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::glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (int*)&cs.ReadBinding.Binding);
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--
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2.33.1
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