29 lines
1.1 KiB
Diff
29 lines
1.1 KiB
Diff
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From cce31fb588c24c56848cb4ec28b10f2831232374 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
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Date: Sat, 18 Jul 2020 02:09:18 +0200
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Subject: [PATCH] Replace invalid GL_LINE with GL_LINES for glDrawArrays
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GL_LINE applies to glPolygonMode, but glDrawArrays uses GL_LINES.
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(cherry picked from commit bd241df6c5804875d879c4649915e3e83172ba3f)
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---
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Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx
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index c55968d3b8..d24eeeda75 100644
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--- a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx
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+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx
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@@ -431,7 +431,7 @@ void vtkOpenGLContextDevice3D::DrawLines(
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this->BuildVBO(cbo, verts, n, colors, nc, nullptr);
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this->SetMatrices(cbo->Program);
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- glDrawArrays(GL_LINE, 0, n);
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+ glDrawArrays(GL_LINES, 0, n);
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// free everything
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cbo->ReleaseGraphicsResources(this->RenderWindow);
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--
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2.27.0
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