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vtk/Do-not-request-CUBE_MAP_SEAMLESS-on-GLES.patch

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--- a/Rendering/CellGrid/vtkDGOpenGLRenderer.cxx_orig 2023-12-28 06:22:40.696501865 +0100
+++ b/Rendering/CellGrid/vtkDGOpenGLRenderer.cxx 2023-12-28 06:23:24.633470522 +0100
@@ -1046,11 +1046,13 @@
}
// III. Render draw
+#ifndef GL_ES_VERSION_3_0
if (renderer->GetUseImageBasedLighting() && renderer->GetEnvironmentTexture())
{
vtkOpenGLState* ostate = oglRenWin->GetState();
ostate->vtkglEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
+#endif
// a. Update shaders
state->CellBO.VAO->Bind();
// state->LastBoundBO = &state->CellBO; // We only bind the one...