From a9c31af9e6edd45ae01fb2712ad7a3c0d3e3cc37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20Br=C3=BCns?= Date: Sat, 4 Jul 2020 21:04:52 +0200 Subject: [PATCH] Add missing guard required for GLES to disable stereo rendering fmt.stereo() will evaluate to false for GLES, guard the whole block so GL_BACK_* is not used. Qt already includes the OpenGL/GLES headers, so GL_ES_VERSION_2_0 will be defined for Qt GLES builds. --- GUISupport/Qt/QVTKOpenGLWindow.cxx | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GUISupport/Qt/QVTKOpenGLWindow.cxx b/GUISupport/Qt/QVTKOpenGLWindow.cxx index 335feb581c..b692b5490a 100644 --- a/GUISupport/Qt/QVTKOpenGLWindow.cxx +++ b/GUISupport/Qt/QVTKOpenGLWindow.cxx @@ -231,6 +231,7 @@ void QVTKOpenGLWindow::paintGL() const QSize deviceSize = this->size() * this->devicePixelRatioF(); const auto fmt = this->context()->format(); +#ifndef GL_ES_VERSION_2_0 if (fmt.stereo() && this->RenderWindow->GetStereoRender() && this->RenderWindow->GetStereoType() == VTK_STEREO_CRYSTAL_EYES) { @@ -240,6 +241,7 @@ void QVTKOpenGLWindow::paintGL() this->defaultFramebufferObject(), GL_BACK_RIGHT, QRect(QPoint(0, 0), deviceSize)); } else +#endif { this->RenderWindowAdapter->blit( this->defaultFramebufferObject(), GL_BACK, QRect(QPoint(0, 0), deviceSize)); -- 2.27.0