SHA256
1
0
forked from pool/vtk
vtk/0001-Add-missing-guard-required-for-GLES-to-disable-stere.patch
Atri Bhattacharya c97ea51671 - Update to version 9.3.1, see:
https://gitlab.kitware.com/vtk/vtk/-/blob/master/Documentation/release/9.3.md
- Add patches:
  * 0001-ioss-update-fmt-includes.patch
- Drop upstream patches:
  * fix_rendering_core_linkage
- New features and bugfixes:
  * The vendored `fmt` library has been updated to 10.1.1.
  * Fix SIGSEGV on `vtkCompositeDataProbeFilter`.
  * Add `ComponentName` in `vtkImageAlgorithm` and subclasses.
  * Fix UT record support in `vtkDICOMParser`
  * Fix for reading binary XML files > 2Gb on Windows.
  * Fix `ResampleWithDataSet` with an HTG source using MPI.
  * Fix `HyperTree` iterator in `ExtractElements` method.
  * Fix `vtkOpenGLRenderWindow::GetZBufferData` in OpenGL ES 3.
  * Fix GPU Ray Cast Volume Rendering with `ModelTransformMatrix`.
  * Fix Off-axis stereo image separation issue.
  * Fix Display Attribute Inheritance `vtkOpenGLGlyph3DMapper`.

OBS-URL: https://build.opensuse.org/package/show/science/vtk?expand=0&rev=193
2024-10-08 23:44:04 +00:00

86 lines
3.5 KiB
Diff

From b035ea7f784a842dda0c3b0dc437514879a873c2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
Date: Sat, 4 Jul 2020 21:04:52 +0200
Subject: [PATCH] Add missing guard required for GLES to disable stereo
rendering
fmt.stereo()/StereoRender will evaluate to false for GLES, guard the whole
block so GL_*_RIGHT is not used.
Change the GL_*_LEFT defines for GLES so it actually refers to a front/
back buffer, otherwise on GLES the invalid constant 0 will be used to
select the front (0x404) and back buffer (0x405). Remove GL_*_RIGHT
defines to avoid any accidental, unguarded use.
---
GUISupport/Qt/QVTKOpenGLWindow.cxx | 5 +++++
Rendering/External/vtkExternalOpenGLRenderWindow.cxx | 2 ++
Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx | 2 ++
ThirdParty/glew/vtk_glew.h.in | 6 ++----
4 files changed, 11 insertions(+), 4 deletions(-)
diff --git a/GUISupport/Qt/QVTKOpenGLWindow.cxx b/GUISupport/Qt/QVTKOpenGLWindow.cxx
index 067e27cf6e..79bd714f58 100644
--- a/GUISupport/Qt/QVTKOpenGLWindow.cxx
+++ b/GUISupport/Qt/QVTKOpenGLWindow.cxx
@@ -259,6 +259,7 @@ void QVTKOpenGLWindow::paintGL()
const QSize deviceSize = this->size() * this->devicePixelRatioF();
const auto fmt = this->context()->format();
+#ifndef GL_ES_VERSION_2_0
if (fmt.stereo() && this->RenderWindow->GetStereoRender() &&
this->RenderWindow->GetStereoType() == VTK_STEREO_CRYSTAL_EYES)
{
@@ -272,6 +273,10 @@ void QVTKOpenGLWindow::paintGL()
this->RenderWindowAdapter->blit(
this->defaultFramebufferObject(), GL_BACK_LEFT, QRect(QPoint(0, 0), deviceSize));
}
+#else
+ this->RenderWindowAdapter->blit(
+ this->defaultFramebufferObject(), GL_BACK, QRect(QPoint(0, 0), deviceSize));
+#endif
ostate->Pop();
}
else
diff --git a/Rendering/External/vtkExternalOpenGLRenderWindow.cxx b/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
index 445bfce802..d870568f99 100644
--- a/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
+++ b/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
@@ -64,12 +64,14 @@ void vtkExternalOpenGLRenderWindow::Start()
for (this->GetRenderers()->InitTraversal(sit);
(renderer = this->GetRenderers()->GetNextRenderer(sit));)
{
+#ifndef GL_ES_VERSION_3_0
if (bufferType == GL_BACK_RIGHT || bufferType == GL_RIGHT || bufferType == GL_FRONT_RIGHT)
{
this->StereoRenderOn();
this->SetStereoTypeToRight();
}
else
+#endif
{
this->SetStereoTypeToLeft();
}
diff --git a/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx b/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
index 46064d3360..f5b7f6f0c3 100644
--- a/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
+++ b/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
@@ -1156,6 +1156,7 @@ void vtkOpenGLRenderWindow::BlitDisplayFramebuffersToHardware()
ostate->vtkglBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+#ifndef GL_ES_VERSION_3_0
if (this->StereoRender && this->StereoType == VTK_STEREO_CRYSTAL_EYES)
{
// bind the read buffer to detach the display framebuffer to be safe
@@ -1168,6 +1169,7 @@ void vtkOpenGLRenderWindow::BlitDisplayFramebuffersToHardware()
ostate->vtkglBlitFramebuffer(0, 0, this->Size[0], this->Size[1], 0, 0, this->Size[0],
this->Size[1], GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
+#endif
ostate->vtkglDrawBuffer(this->DoubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT);
// bind the read buffer to detach the display framebuffer to be safe
--
2.33.1