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vtk/0001-GL_POINT_SPRITE-is-only-available-for-Compatibility-.patch
Stefan Brüns d4d99e1c44 Accepting request 933294 from home:StefanBruens:branches:science
- Update to version 9.1.0, see:
  https://gitlab.kitware.com/vtk/vtk/-/blob/master/Documentation/release/9.1.md
- Drop upstream patches:
  + 0001-clean-up-some-old-opengl-es-stuff.patch
  + 0001-expose-1d-texture-options.patch
  + 0001-Remove-duplicate-check-for-QOpenGLFunctions_3_2_Core.patch
  + 0001-Allow-compilation-on-GLES-platforms.patch
  + 0001-Replace-last-glDrawBuffer-call-with-glDrawBuffers-1.patch
  + 0001-Guard-glPointSize-with-GL_ES_VERSION_3_0.patch
  + 0002-Guard-GL_LINE_SMOOTH-for-GLES.patch
  + 0001-Fix-PyVTKAddFile_-function-signature-mismatch.patch
  + 0001-Replace-invalid-GL_LINE-with-GL_LINES-for-glDrawArra.patch
  + vtk-freetype-2.10.3-replace-FT_CALLBACK_DEF.patch
  + vtk-std_numeric_limits.patch
- Rebase:
  + 0001-Add-missing-guard-required-for-GLES-to-disable-stere.patch
  + 0001-Correct-GL_BACK-GL_BACK_LEFT-mapping-on-GLES.patch
  + 0001-GL_POINT_SPRITE-is-only-available-for-Compatibility-.patch
- Replace openSUSE python hack with upstreamable solution:
  + vtk-opensuse-python-metadata.patch ->
    0001-Always-generate-Python-Metadata-when-WRAP_PYTHON-is-.patch,
    0001-Consider-VTK_PYTHON_SITE_PACKAGES_SUFFIX-for-Python-.patch
- Add:
  + 0001-Add-missing-libm-link-library-to-kissfft-module.patch
- Remove Leap 15.1 support from specfile
- Remove openmpi1 flavor, add openmpi4

OBS-URL: https://build.opensuse.org/request/show/933294
OBS-URL: https://build.opensuse.org/package/show/science/vtk?expand=0&rev=170
2021-11-25 00:20:17 +00:00

45 lines
1.3 KiB
Diff

From f65cf376980777639ac5ef52364678c87f1a721f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
Date: Sun, 21 Nov 2021 22:55:13 +0100
Subject: [PATCH] GL_POINT_SPRITE is only available for Compatibility Profiles
and GLES 1.0
---
Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
index d30d61af5e..5a942bfda3 100644
--- a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
@@ -1123,20 +1123,26 @@ void vtkOpenGLContextDevice2D::DrawPointSprites(
}
// We can actually use point sprites here
+#ifdef GL_POINT_SPRITE
if (this->RenderWindow->IsPointSpriteBugPresent())
{
glEnable(GL_POINT_SPRITE);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
}
+#endif
+#ifdef GL_POINT_SPRITE_COORD_ORIGIN
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT);
+#endif
glDrawArrays(GL_POINTS, 0, n);
+#ifdef GL_POINT_SPRITE
if (this->RenderWindow->IsPointSpriteBugPresent())
{
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_FALSE);
glDisable(GL_POINT_SPRITE);
}
+#endif
if (sprite)
{
--
2.33.1