d4d99e1c44
- Update to version 9.1.0, see: https://gitlab.kitware.com/vtk/vtk/-/blob/master/Documentation/release/9.1.md - Drop upstream patches: + 0001-clean-up-some-old-opengl-es-stuff.patch + 0001-expose-1d-texture-options.patch + 0001-Remove-duplicate-check-for-QOpenGLFunctions_3_2_Core.patch + 0001-Allow-compilation-on-GLES-platforms.patch + 0001-Replace-last-glDrawBuffer-call-with-glDrawBuffers-1.patch + 0001-Guard-glPointSize-with-GL_ES_VERSION_3_0.patch + 0002-Guard-GL_LINE_SMOOTH-for-GLES.patch + 0001-Fix-PyVTKAddFile_-function-signature-mismatch.patch + 0001-Replace-invalid-GL_LINE-with-GL_LINES-for-glDrawArra.patch + vtk-freetype-2.10.3-replace-FT_CALLBACK_DEF.patch + vtk-std_numeric_limits.patch - Rebase: + 0001-Add-missing-guard-required-for-GLES-to-disable-stere.patch + 0001-Correct-GL_BACK-GL_BACK_LEFT-mapping-on-GLES.patch + 0001-GL_POINT_SPRITE-is-only-available-for-Compatibility-.patch - Replace openSUSE python hack with upstreamable solution: + vtk-opensuse-python-metadata.patch -> 0001-Always-generate-Python-Metadata-when-WRAP_PYTHON-is-.patch, 0001-Consider-VTK_PYTHON_SITE_PACKAGES_SUFFIX-for-Python-.patch - Add: + 0001-Add-missing-libm-link-library-to-kissfft-module.patch - Remove Leap 15.1 support from specfile - Remove openmpi1 flavor, add openmpi4 OBS-URL: https://build.opensuse.org/request/show/933294 OBS-URL: https://build.opensuse.org/package/show/science/vtk?expand=0&rev=170
45 lines
1.3 KiB
Diff
45 lines
1.3 KiB
Diff
From f65cf376980777639ac5ef52364678c87f1a721f Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
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Date: Sun, 21 Nov 2021 22:55:13 +0100
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Subject: [PATCH] GL_POINT_SPRITE is only available for Compatibility Profiles
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and GLES 1.0
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---
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Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx | 6 ++++++
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1 file changed, 6 insertions(+)
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diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
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index d30d61af5e..5a942bfda3 100644
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--- a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
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+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
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@@ -1123,20 +1123,26 @@ void vtkOpenGLContextDevice2D::DrawPointSprites(
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}
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// We can actually use point sprites here
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+#ifdef GL_POINT_SPRITE
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if (this->RenderWindow->IsPointSpriteBugPresent())
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{
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glEnable(GL_POINT_SPRITE);
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glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
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}
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+#endif
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+#ifdef GL_POINT_SPRITE_COORD_ORIGIN
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glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT);
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+#endif
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glDrawArrays(GL_POINTS, 0, n);
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+#ifdef GL_POINT_SPRITE
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if (this->RenderWindow->IsPointSpriteBugPresent())
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{
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glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_FALSE);
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glDisable(GL_POINT_SPRITE);
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}
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+#endif
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if (sprite)
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{
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--
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2.33.1
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