8df23e902f
- Update to version 9.3.0, see: https://gitlab.kitware.com/vtk/vtk/-/blob/master/Documentation/release/9.3.md - Drop upstream patches: * add add_missing_cstdint.patch * 0001-GL_POINT_SPRITE-is-only-available-for-Compatibility-.patch - Rebase: * 0002-Use-GL_DRAW_BUFFER0-instead-of-GL_DRAW_BUFFER-for-GL.patch - Add patches: * fix_rendering_core_linkage.patch * Do-not-request-CUBE_MAP_SEAMLESS-on-GLES.patch OBS-URL: https://build.opensuse.org/request/show/1135492 OBS-URL: https://build.opensuse.org/package/show/science/vtk?expand=0&rev=187
86 lines
3.5 KiB
Diff
86 lines
3.5 KiB
Diff
From b035ea7f784a842dda0c3b0dc437514879a873c2 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
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Date: Sat, 4 Jul 2020 21:04:52 +0200
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Subject: [PATCH] Add missing guard required for GLES to disable stereo
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rendering
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fmt.stereo()/StereoRender will evaluate to false for GLES, guard the whole
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block so GL_*_RIGHT is not used.
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Change the GL_*_LEFT defines for GLES so it actually refers to a front/
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back buffer, otherwise on GLES the invalid constant 0 will be used to
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select the front (0x404) and back buffer (0x405). Remove GL_*_RIGHT
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defines to avoid any accidental, unguarded use.
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---
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GUISupport/Qt/QVTKOpenGLWindow.cxx | 5 +++++
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Rendering/External/vtkExternalOpenGLRenderWindow.cxx | 2 ++
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Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx | 2 ++
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ThirdParty/glew/vtk_glew.h.in | 6 ++----
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4 files changed, 11 insertions(+), 4 deletions(-)
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diff --git a/GUISupport/Qt/QVTKOpenGLWindow.cxx b/GUISupport/Qt/QVTKOpenGLWindow.cxx
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index 067e27cf6e..79bd714f58 100644
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--- a/GUISupport/Qt/QVTKOpenGLWindow.cxx
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+++ b/GUISupport/Qt/QVTKOpenGLWindow.cxx
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@@ -259,6 +259,7 @@ void QVTKOpenGLWindow::paintGL()
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const QSize deviceSize = this->size() * this->devicePixelRatioF();
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const auto fmt = this->context()->format();
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+#ifndef GL_ES_VERSION_2_0
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if (fmt.stereo() && this->RenderWindow->GetStereoRender() &&
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this->RenderWindow->GetStereoType() == VTK_STEREO_CRYSTAL_EYES)
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{
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@@ -272,6 +273,10 @@ void QVTKOpenGLWindow::paintGL()
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this->RenderWindowAdapter->blit(
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this->defaultFramebufferObject(), GL_BACK_LEFT, QRect(QPoint(0, 0), deviceSize));
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}
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+#else
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+ this->RenderWindowAdapter->blit(
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+ this->defaultFramebufferObject(), GL_BACK, QRect(QPoint(0, 0), deviceSize));
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+#endif
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ostate->Pop();
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}
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else
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diff --git a/Rendering/External/vtkExternalOpenGLRenderWindow.cxx b/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
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index 445bfce802..d870568f99 100644
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--- a/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
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+++ b/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
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@@ -64,12 +64,14 @@ void vtkExternalOpenGLRenderWindow::Start()
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for (this->GetRenderers()->InitTraversal(sit);
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(renderer = this->GetRenderers()->GetNextRenderer(sit));)
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{
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+#ifndef GL_ES_VERSION_3_0
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if (bufferType == GL_BACK_RIGHT || bufferType == GL_RIGHT || bufferType == GL_FRONT_RIGHT)
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{
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this->StereoRenderOn();
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this->SetStereoTypeToRight();
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}
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else
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+#endif
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{
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this->SetStereoTypeToLeft();
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}
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diff --git a/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx b/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
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index 46064d3360..f5b7f6f0c3 100644
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--- a/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
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+++ b/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
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@@ -1156,6 +1156,7 @@ void vtkOpenGLRenderWindow::BlitDisplayFramebuffersToHardware()
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ostate->vtkglBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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+#ifndef GL_ES_VERSION_3_0
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if (this->StereoRender && this->StereoType == VTK_STEREO_CRYSTAL_EYES)
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{
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// bind the read buffer to detach the display framebuffer to be safe
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@@ -1168,6 +1169,7 @@ void vtkOpenGLRenderWindow::BlitDisplayFramebuffersToHardware()
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ostate->vtkglBlitFramebuffer(0, 0, this->Size[0], this->Size[1], 0, 0, this->Size[0],
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this->Size[1], GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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+#endif
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ostate->vtkglDrawBuffer(this->DoubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT);
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// bind the read buffer to detach the display framebuffer to be safe
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--
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2.33.1
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