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xorg-x11-server/0002-GLX-Add-a-per-client-vendor-mapping.patch

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From 37a36a6b5b887d5c5a17a6931ceba8ad5d1bb6d5 Mon Sep 17 00:00:00 2001
From: Kyle Brenneman <kbrenneman@nvidia.com>
Date: Thu, 19 Oct 2017 15:14:51 -0600
Subject: [PATCH] GLX: Add a per-client vendor mapping.
Each client now has its own (screen, vendor) mapping.
Currently, it's just a copy of the global mapping, but later changes will allow
it to change.
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Reviewed-by: Aaron Plattner <aplattner@nvidia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
---
glx/vndext.c | 11 ++++++++++-
glx/vndserver.h | 5 +++++
glx/vndservermapping.c | 19 +++++++++++++++----
3 files changed, 30 insertions(+), 5 deletions(-)
diff --git a/glx/vndext.c b/glx/vndext.c
index d7936467b..20c0648cc 100644
--- a/glx/vndext.c
+++ b/glx/vndext.c
@@ -139,8 +139,17 @@ GlxGetClientData(ClientPtr client)
{
GlxClientPriv *cl = xglvGetClientPrivate(client);
if (cl == NULL) {
- cl = calloc(1, sizeof(GlxClientPriv));
+ cl = calloc(1, sizeof(GlxClientPriv)
+ + screenInfo.numScreens * sizeof(GlxServerVendor *));
if (cl != NULL) {
+ int i;
+
+ cl->vendors = (GlxServerVendor **) (cl + 1);
+ for (i=0; i<screenInfo.numScreens; i++)
+ {
+ cl->vendors[i] = GlxGetVendorForScreen(NULL, screenInfo.screens[i]);
+ }
+
xglvSetClientPrivate(client, cl);
}
}
diff --git a/glx/vndserver.h b/glx/vndserver.h
index a175656ae..78246d212 100644
--- a/glx/vndserver.h
+++ b/glx/vndserver.h
@@ -57,6 +57,11 @@ typedef struct GlxContextTagInfoRec {
typedef struct GlxClientPrivRec {
GlxContextTagInfo *contextTags;
unsigned int contextTagCount;
+
+ /**
+ * The vendor handles for each screen.
+ */
+ GlxServerVendor **vendors;
} GlxClientPriv;
extern int GlxErrorBase;
diff --git a/glx/vndservermapping.c b/glx/vndservermapping.c
index fd3be92d9..778656bb6 100644
--- a/glx/vndservermapping.c
+++ b/glx/vndservermapping.c
@@ -187,10 +187,21 @@ Bool GlxSetScreenVendor(ScreenPtr screen, GlxServerVendor *vendor)
GlxServerVendor *GlxGetVendorForScreen(ClientPtr client, ScreenPtr screen)
{
- GlxScreenPriv *priv = GlxGetScreen(screen);
- if (priv != NULL) {
- return priv->vendor;
+ // Note that the client won't be sending GPU screen numbers, so we don't
+ // need per-client mappings for them.
+ if (client != NULL && !screen->isGPU) {
+ GlxClientPriv *cl = GlxGetClientData(client);
+ if (cl != NULL) {
+ return cl->vendors[screen->myNum];
+ } else {
+ return NULL;
+ }
} else {
- return NULL;
+ GlxScreenPriv *priv = GlxGetScreen(screen);
+ if (priv != NULL) {
+ return priv->vendor;
+ } else {
+ return NULL;
+ }
}
}
--
2.16.4