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xorg-x11-server/u_0009-glx-Use-one-function-to-add-a-context-to-all-global-.patch

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From 660e48e6c6a9df08655c286ac3a9ffa45eb44c26 Mon Sep 17 00:00:00 2001
From: Ian Romanick <ian.d.romanick@intel.com>
Date: Sat, 10 Dec 2011 15:15:18 -0800
Subject: [PATCH 09/11] glx: Use one function to add a context to all global tables
Instead of having separate __glXAddContextToList and AddResource
functions, just have one function that does both steps.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
---
glx/glxcmds.c | 6 ++----
glx/glxext.c | 11 +++++++++--
glx/glxext.h | 2 +-
3 files changed, 12 insertions(+), 7 deletions(-)
diff --git a/glx/glxcmds.c b/glx/glxcmds.c
index 8a9a1d3..d9d2201 100644
--- a/glx/glxcmds.c
+++ b/glx/glxcmds.c
@@ -308,16 +308,14 @@ DoCreateContext(__GLXclientState * cl, GLXContextID gcId,
glxc->drawPriv = NULL;
glxc->readPriv = NULL;
- /* Register this context as a resource.
+ /* Add the new context to the various global tables of GLX contexts.
*/
- if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) {
+ if (!__glXAddContext(glxc)) {
(*glxc->destroy) (glxc);
client->errorValue = gcId;
return BadAlloc;
}
- __glXAddToContextList(glxc);
-
return Success;
}
diff --git a/glx/glxext.c b/glx/glxext.c
index 599f029..8d168d8 100644
--- a/glx/glxext.c
+++ b/glx/glxext.c
@@ -157,11 +157,18 @@ DrawableGone(__GLXdrawable * glxPriv, XID xid)
return True;
}
-void
-__glXAddToContextList(__GLXcontext * cx)
+Bool
+__glXAddContext(__GLXcontext * cx)
{
+ /* Register this context as a resource.
+ */
+ if (!AddResource(cx->id, __glXContextRes, (pointer)cx)) {
+ return False;
+ }
+
cx->next = glxAllContexts;
glxAllContexts = cx;
+ return True;
}
static void
diff --git a/glx/glxext.h b/glx/glxext.h
index 7cd5cb4..9b0978b 100644
--- a/glx/glxext.h
+++ b/glx/glxext.h
@@ -38,7 +38,7 @@
extern GLboolean __glXFreeContext(__GLXcontext * glxc);
extern void __glXFlushContextCache(void);
-extern void __glXAddToContextList(__GLXcontext * cx);
+extern Bool __glXAddContext(__GLXcontext * cx);
extern void __glXErrorCallBack(GLenum code);
extern void __glXClearErrorOccured(void);
extern GLboolean __glXErrorOccured(void);
--
1.7.3.4