More resize button code to PiP

This commit is contained in:
lenemter 2024-02-25 22:56:06 +09:00
parent eb53394e8e
commit b6786add63
2 changed files with 67 additions and 68 deletions

View File

@ -23,8 +23,6 @@ namespace Gala {
public int scale;
}
private static Gee.HashMap<int, Gdk.Pixbuf?>? resize_pixbufs = null;
private static Gee.HashMultiMap<DesktopAppInfo, CachedIcon?> icon_cache;
private static Gee.HashMap<Meta.Window, DesktopAppInfo> window_to_desktop_cache;
private static Gee.ArrayList<CachedIcon?> unknown_icon_cache;
@ -331,67 +329,6 @@ namespace Gala {
#endif
}
/**
* Returns the pixbuf that is used for resize buttons throughout gala at a
* size of 36px
*
* @return the resize button pixbuf or null if it failed to load
*/
public static Gdk.Pixbuf? get_resize_button_pixbuf (float scale) {
var height = scale_to_int (36, scale);
if (resize_pixbufs == null) {
resize_pixbufs = new Gee.HashMap<int, Gdk.Pixbuf?> ();
}
if (resize_pixbufs[height] == null) {
try {
resize_pixbufs[height] = new Gdk.Pixbuf.from_resource_at_scale (
Config.RESOURCEPATH + "/buttons/resize.svg",
-1,
height,
true
);
} catch (Error e) {
warning (e.message);
return null;
}
}
return resize_pixbufs[height];
}
/**
* Creates a new reactive ClutterActor at 36px with the resize pixbuf
*
* @return The resize button actor
*/
public static Clutter.Actor create_resize_button (float scale) {
var texture = new Clutter.Actor ();
var pixbuf = get_resize_button_pixbuf (scale);
texture.reactive = true;
if (pixbuf != null) {
try {
var image = new Clutter.Image ();
Cogl.PixelFormat pixel_format = (pixbuf.get_has_alpha () ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888);
image.set_data (pixbuf.get_pixels (), pixel_format, pixbuf.width, pixbuf.height, pixbuf.rowstride);
texture.set_content (image);
texture.set_size (pixbuf.width, pixbuf.height);
} catch (Error e) {}
} else {
// we'll just make this red so there's at least something as an
// indicator that loading failed. Should never happen and this
// works as good as some weird fallback-image-failed-to-load pixbuf
var size = scale_to_int (36, scale);
texture.set_size (size, size);
texture.background_color = { 255, 0, 0, 255 };
}
return texture;
}
private static Gtk.CssProvider gala_css = null;
public static unowned Gtk.CssProvider? get_gala_css () {
if (gala_css == null) {

View File

@ -20,23 +20,24 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
public Meta.WindowActor window_actor { get; construct; }
private bool dynamic_container = false;
private Clutter.Actor clone;
private Clutter.Actor container;
private Gala.CloseButton close_button;
private Clutter.Actor resize_button;
private DragDropAction move_action;
private float begin_resize_width = 0.0f;
private float begin_resize_height = 0.0f;
private float resize_start_x = 0.0f;
private float resize_start_y = 0.0f;
private bool resizing = false;
private bool off_screen = false;
private Clutter.Grab? grab = null;
private static unowned Meta.Window? previous_focus = null;
private static Gee.HashMap<int, Gdk.Pixbuf?>? resize_pixbufs = null;
// From https://opensourcehacker.com/2011/12/01/calculate-aspect-ratio-conserving-resize-for-images-in-javascript/
private static void calculate_aspect_ratio_size_fit (float src_width, float src_height, float max_width, float max_height,
@ -118,7 +119,7 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
close_button.add_constraint (new Clutter.AlignConstraint (this, Clutter.AlignAxis.Y_AXIS, 0.0f));
close_button.triggered.connect (on_close_click_clicked);
resize_button = Utils.create_resize_button (scale);
resize_button = create_resize_button (scale);
resize_button.opacity = 0;
resize_button.reactive = true;
resize_button.add_constraint (new Clutter.AlignConstraint (this, Clutter.AlignAxis.X_AXIS, 1.0f));
@ -563,4 +564,65 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
window.activate (Clutter.get_current_event_time ());
}
}
/**
* Returns the pixbuf that is used for resize buttons throughout gala at a
* size of 36px
*
* @return the resize button pixbuf or null if it failed to load
*/
private static Gdk.Pixbuf? get_resize_button_pixbuf (float scale) {
var height = Utils.scale_to_int (36, scale);
if (resize_pixbufs == null) {
resize_pixbufs = new Gee.HashMap<int, Gdk.Pixbuf?> ();
}
if (resize_pixbufs[height] == null) {
try {
resize_pixbufs[height] = new Gdk.Pixbuf.from_resource_at_scale (
Config.RESOURCEPATH + "/buttons/resize.svg",
-1,
height,
true
);
} catch (Error e) {
warning (e.message);
return null;
}
}
return resize_pixbufs[height];
}
/**
* Creates a new reactive ClutterActor at 36px with the resize pixbuf
*
* @return The resize button actor
*/
private static Clutter.Actor create_resize_button (float scale) {
var texture = new Clutter.Actor ();
var pixbuf = get_resize_button_pixbuf (scale);
texture.reactive = true;
if (pixbuf != null) {
try {
var image = new Clutter.Image ();
Cogl.PixelFormat pixel_format = (pixbuf.get_has_alpha () ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888);
image.set_data (pixbuf.get_pixels (), pixel_format, pixbuf.width, pixbuf.height, pixbuf.rowstride);
texture.set_content (image);
texture.set_size (pixbuf.width, pixbuf.height);
} catch (Error e) {}
} else {
// we'll just make this red so there's at least something as an
// indicator that loading failed. Should never happen and this
// works as good as some weird fallback-image-failed-to-load pixbuf
var size = Utils.scale_to_int (36, scale);
texture.set_size (size, size);
texture.background_color = { 255, 0, 0, 255 };
}
return texture;
}
}