namespace Clutter { public interface Container : GLib.Object { public void add (params Clutter.Actor[] actors); [CCode (cname = "clutter_container_class_find_child_property")] public class unowned GLib.ParamSpec find_child_property (string property_name); [CCode (cname = "clutter_container_class_list_child_properties")] public class unowned GLib.ParamSpec[] list_child_properties (); } public struct Units { [CCode (cname = "clutter_units_from_cm")] public Units.from_cm (float cm); [CCode (cname = "clutter_units_from_em")] public Units.from_em (float em); [CCode (cname = "clutter_units_from_em_for_font")] public Units.from_em_for_font (string font_name, float em); [CCode (cname = "clutter_units_from_mm")] public Units.from_mm (float mm); [CCode (cname = "clutter_units_from_pixels")] public Units.from_pixels (int px); [CCode (cname = "clutter_units_from_pt")] public Units.from_pt (float pt); [CCode (cname = "clutter_units_from_string")] public Units.from_string (string str); } [CCode (cheader_filename = "clutter/clutter.h", has_copy_function = false, has_destroy_function = false, has_type_id = false)] public struct Capture { } }