mirror of
https://github.com/elementary/gala.git
synced 2024-11-25 03:06:14 +01:00
74abd1ecd7
Co-authored-by: lenemter <lenemter@gmail.com>
214 lines
6.5 KiB
Vala
214 lines
6.5 KiB
Vala
/*
|
|
* Copyright 2014 Tom Beckmann
|
|
* Copyright 2023 elementary, Inc. <https://elementary.io>
|
|
* SPDX-License-Identifier: GPL-3.0-or-later
|
|
*/
|
|
|
|
public class Gala.ShadowEffect : Clutter.Effect {
|
|
private class Shadow {
|
|
public int users;
|
|
public Cogl.Texture texture;
|
|
|
|
public Shadow (Cogl.Texture _texture) {
|
|
texture = _texture;
|
|
users = 1;
|
|
}
|
|
}
|
|
|
|
// the sizes of the textures often repeat, especially for the background actor
|
|
// so we keep a cache to avoid creating the same texture all over again.
|
|
private static Gee.HashMap<string, Shadow> shadow_cache;
|
|
|
|
// Sometimes we use a shadow in only one place and rapidly switch between two shadows
|
|
// In order to not drop them and create them all over again we wait 5 seconds before finally dropping a shadow.
|
|
private static Gee.HashMap<string, uint> shadows_marked_for_dropping;
|
|
|
|
static construct {
|
|
shadow_cache = new Gee.HashMap<string, Shadow> ();
|
|
shadows_marked_for_dropping = new Gee.HashMap<string, uint> ();
|
|
}
|
|
|
|
private string _css_class;
|
|
public string css_class {
|
|
get {
|
|
return _css_class;
|
|
}
|
|
|
|
construct set {
|
|
_css_class = value;
|
|
switch (value) {
|
|
case "workspace-switcher":
|
|
shadow_size = 6;
|
|
break;
|
|
case "window":
|
|
shadow_size = 55;
|
|
break;
|
|
default:
|
|
shadow_size = 18;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public float scale_factor { get; set; default = 1; }
|
|
public uint8 shadow_opacity { get; set; default = 255; }
|
|
public int border_radius { get; set; default = 9;}
|
|
|
|
private int shadow_size;
|
|
private Cogl.Pipeline pipeline;
|
|
private string? current_key = null;
|
|
|
|
public ShadowEffect (string css_class = "") {
|
|
Object (css_class: css_class);
|
|
}
|
|
|
|
construct {
|
|
pipeline = new Cogl.Pipeline (Clutter.get_default_backend ().get_cogl_context ());
|
|
}
|
|
|
|
~ShadowEffect () {
|
|
if (current_key != null) {
|
|
decrement_shadow_users (current_key);
|
|
}
|
|
}
|
|
|
|
private Cogl.Texture? get_shadow (Cogl.Context context, int width, int height, int shadow_size) {
|
|
var old_key = current_key;
|
|
current_key = "%ix%i:%i".printf (width, height, shadow_size);
|
|
if (old_key == current_key) {
|
|
return null;
|
|
}
|
|
|
|
if (old_key != null) {
|
|
decrement_shadow_users (old_key);
|
|
}
|
|
|
|
var shadow = shadow_cache.@get (current_key);
|
|
if (shadow != null) {
|
|
increment_shadow_users (current_key);
|
|
return shadow.texture;
|
|
}
|
|
|
|
// fill a new texture for this size
|
|
var buffer = new Drawing.BufferSurface (width, height);
|
|
Drawing.Utilities.cairo_rounded_rectangle (
|
|
buffer.context,
|
|
shadow_size,
|
|
shadow_size,
|
|
width - shadow_size * 2,
|
|
height - shadow_size * 2,
|
|
border_radius
|
|
);
|
|
|
|
buffer.context.set_source_rgba (0, 0, 0, 0.7);
|
|
buffer.context.fill ();
|
|
|
|
buffer.exponential_blur (shadow_size / 2);
|
|
|
|
var surface = new Cairo.ImageSurface (Cairo.Format.ARGB32, width, height);
|
|
var cr = new Cairo.Context (surface);
|
|
cr.set_source_surface (buffer.surface, 0, 0);
|
|
cr.paint ();
|
|
|
|
cr.save ();
|
|
cr.set_operator (Cairo.Operator.CLEAR);
|
|
var size = shadow_size * scale_factor;
|
|
Drawing.Utilities.cairo_rounded_rectangle (cr, size, size, actor.width, actor.height, border_radius);
|
|
cr.fill ();
|
|
cr.restore ();
|
|
|
|
try {
|
|
var texture = new Cogl.Texture2D.from_data (context, width, height, Cogl.PixelFormat.BGRA_8888_PRE,
|
|
surface.get_stride (), surface.get_data ());
|
|
shadow_cache.@set (current_key, new Shadow (texture));
|
|
|
|
return texture;
|
|
} catch (Error e) {
|
|
debug (e.message);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public override void paint (Clutter.PaintNode node, Clutter.PaintContext context, Clutter.EffectPaintFlags flags) {
|
|
var bounding_box = get_bounding_box ();
|
|
var width = (int) (bounding_box.x2 - bounding_box.x1);
|
|
var height = (int) (bounding_box.y2 - bounding_box.y1);
|
|
|
|
var shadow = get_shadow (context.get_framebuffer ().get_context (), width, height, shadow_size);
|
|
if (shadow != null) {
|
|
pipeline.set_layer_texture (0, shadow);
|
|
}
|
|
|
|
var opacity = actor.get_paint_opacity () * shadow_opacity / 255.0f;
|
|
var alpha = Cogl.Color.from_4f (1.0f, 1.0f, 1.0f, opacity / 255.0f);
|
|
alpha.premultiply ();
|
|
|
|
pipeline.set_color (alpha);
|
|
|
|
context.get_framebuffer ().draw_rectangle (pipeline, bounding_box.x1, bounding_box.y1, bounding_box.x2, bounding_box.y2);
|
|
|
|
actor.continue_paint (context);
|
|
}
|
|
|
|
private Clutter.ActorBox get_bounding_box () {
|
|
var size = shadow_size * scale_factor;
|
|
var bounding_box = Clutter.ActorBox ();
|
|
|
|
bounding_box.set_origin (-size, -size);
|
|
bounding_box.set_size (actor.width + size * 2, actor.height + size * 2);
|
|
|
|
return bounding_box;
|
|
}
|
|
|
|
public override bool modify_paint_volume (Clutter.PaintVolume volume) {
|
|
var bounding_box = get_bounding_box ();
|
|
|
|
volume.set_width (bounding_box.get_width ());
|
|
volume.set_height (bounding_box.get_height ());
|
|
|
|
float origin_x, origin_y;
|
|
bounding_box.get_origin (out origin_x, out origin_y);
|
|
var origin = volume.get_origin ();
|
|
origin.x += origin_x;
|
|
origin.y += origin_y;
|
|
volume.set_origin (origin);
|
|
|
|
return true;
|
|
}
|
|
|
|
private static void increment_shadow_users (string key) {
|
|
var shadow = shadow_cache.@get (key);
|
|
|
|
if (shadow == null) {
|
|
return;
|
|
}
|
|
|
|
shadow.users++;
|
|
|
|
uint timeout_id;
|
|
if (shadows_marked_for_dropping.unset (key, out timeout_id)) {
|
|
Source.remove (timeout_id);
|
|
}
|
|
}
|
|
|
|
private static void decrement_shadow_users (string key) {
|
|
var shadow = shadow_cache.@get (key);
|
|
|
|
if (shadow == null) {
|
|
return;
|
|
}
|
|
|
|
if (--shadow.users == 0) {
|
|
queue_shadow_drop (key);
|
|
}
|
|
}
|
|
|
|
private static void queue_shadow_drop (string key) {
|
|
shadows_marked_for_dropping[key] = Timeout.add_seconds (5, () => {
|
|
shadow_cache.unset (key);
|
|
shadows_marked_for_dropping.unset (key);
|
|
return Source.REMOVE;
|
|
});
|
|
}
|
|
}
|