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SDL2/SDL2.spec

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#
# spec file for package SDL2
#
# Copyright (c) 2022 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
Accepting request 646259 from home:alois:branches:games - Update to version 2.0.9 * Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h * Added an event SDL_SENSORUPDATE which is sent when a sensor is updated * Added SDL_GetDisplayOrientation() to return the current display orientation * Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes * Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support) * Added support for many other popular game controllers * Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller. * Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API * Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels * Added SDL_HasColorKey() to return whether a surface has a colorkey active * Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features * Added SDL_IsTablet() to return whether the application is running on a tablet * Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority * Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available. - Dropped 7babfecee045.patch (merged upstream) OBS-URL: https://build.opensuse.org/request/show/646259 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=84
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
%define sle_version 0
Name: SDL2
%define lname libSDL2-2_0-0
Version: 2.24.2
Release: 0
Summary: Simple DirectMedia Layer Library
License: Zlib
Group: Development/Libraries/X11
Accepting request 646259 from home:alois:branches:games - Update to version 2.0.9 * Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h * Added an event SDL_SENSORUPDATE which is sent when a sensor is updated * Added SDL_GetDisplayOrientation() to return the current display orientation * Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes * Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support) * Added support for many other popular game controllers * Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller. * Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API * Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels * Added SDL_HasColorKey() to return whether a surface has a colorkey active * Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features * Added SDL_IsTablet() to return whether the application is running on a tablet * Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority * Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available. - Dropped 7babfecee045.patch (merged upstream) OBS-URL: https://build.opensuse.org/request/show/646259 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=84
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URL: http://libsdl.org/
#Git-Clone: https://github.com/libsdl-org/SDL
#DL-URL: http://libsdl.org/download-2.0.php
Source: http://libsdl.org/release/%name-%version.tar.gz
Source2: http://libsdl.org/release/%name-%version.tar.gz.sig
Source3: %name.keyring
Source4: baselibs.conf
Patch1: sdl2-symvers.patch
Patch2: sdl2-khronos.patch
BuildRequires: cmake
BuildRequires: gcc-c++
BuildRequires: pkg-config
BuildRequires: pkgconfig(alsa) >= 0.9.0
BuildRequires: pkgconfig(dbus-1)
%if !0%{?sle_version}
BuildRequires: pkgconfig(fcitx)
%endif
BuildRequires: pkgconfig(egl)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glesv1_cm)
BuildRequires: pkgconfig(glesv2)
BuildRequires: pkgconfig(glib-2.0)
BuildRequires: pkgconfig(glu)
BuildRequires: pkgconfig(ibus-1.0)
BuildRequires: pkgconfig(ice)
# KMS/DRM driver needs libdrm and libgbm
BuildRequires: pkgconfig(gbm) >= 9.0.0
BuildRequires: pkgconfig(libdrm) >= 2.4.46
BuildRequires: pkgconfig(libpulse-simple) >= 0.9
BuildRequires: pkgconfig(libudev)
BuildRequires: pkgconfig(tslib)
BuildRequires: pkgconfig(udev)
BuildRequires: pkgconfig(wayland-client) >= 1.18
BuildRequires: pkgconfig(wayland-cursor)
BuildRequires: pkgconfig(wayland-egl)
BuildRequires: pkgconfig(wayland-protocols)
BuildRequires: pkgconfig(wayland-scanner)
BuildRequires: pkgconfig(x11)
BuildRequires: pkgconfig(xcursor)
BuildRequires: pkgconfig(xext)
BuildRequires: pkgconfig(xi)
BuildRequires: pkgconfig(xinerama)
BuildRequires: pkgconfig(xkbcommon)
BuildRequires: pkgconfig(xrandr)
BuildRequires: pkgconfig(xscrnsaver)
BuildRequires: pkgconfig(xxf86vm)
%description
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.
%package -n %lname
Summary: Simple DirectMedia Layer Library
Group: System/Libraries
Provides: SDL2 = %version-%release
%description -n %lname
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.
SDL2 uses dlopen, so if you experience problems under X11, check
again that libXrandr2 and libXi6 are in fact installed.
%package devel
Summary: SDL2 Library Developer Files
Group: Development/Libraries/X11
Requires: %lname = %version-%release
Requires: c_compiler
Requires: pkgconfig
Requires: pkgconfig(gl)
Requires: pkgconfig(glesv1_cm)
Requires: pkgconfig(glesv2)
Requires: pkgconfig(glu)
Requires: pkgconfig(x11)
Requires: pkgconfig(xproto)
Obsoletes: libSDL2-devel < %version-%release
Provides: libSDL2-devel = %version-%release
%description devel
This package contains files needed for development with the SDL2
library.
%prep
%autosetup -p1
perl -i -pe 's{\r\n}{\n}g' *.txt README.md
%build
%global _lto_cflags %_lto_cflags -ffat-lto-objects
# In this instance, we do want --with-pic because of libSDL2main.a.
%configure --with-pic --disable-alsa-shared --disable-video-directfb \
--enable-video-kmsdrm --enable-video-wayland \
%if 0%{?sle_version}
--disable-fcitx \
%endif
%ifarch ix86
--enable-sse2=no \
%endif
--enable-sse3=no --disable-rpath --disable-3dnow
%make_build
%install
%make_install
rm -f "%buildroot/%_libdir"/*.la
rm -fv "%buildroot/%_libdir/libSDL2.a"
# Need to keep libSDL2main.a (empty lib), because it is referenced by
# sdl2-config.cmake, and it seems like that .cmake file cannot be edited to
# make SDL2::SDL2main a phony target with no file (just leads to more Makefile
# errors down the road).
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files -n %lname
%license LICENSE.txt
%doc README.md README-SDL.txt
%_libdir/libSDL2-2*.so.*
%files devel
%doc WhatsNew.txt
%_bindir/sdl2-config
%_libdir/libSDL2.so
%_includedir/SDL2/
%_datadir/aclocal/sdl2.m4
%_libdir/pkgconfig/sdl2.pc
%_libdir/cmake/SDL2/
%_libdir/libSDL2main.a
%_libdir/libSDL2_test.a
%changelog