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forked from jengelh/SDL2

Accepting request 576408 from games

trim whitespace at EOL in changelog

OBS-URL: https://build.opensuse.org/request/show/576408
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/SDL2?expand=0&rev=21
This commit is contained in:
Dominique Leuenberger 2018-02-14 13:18:46 +00:00 committed by Git OBS Bridge
commit 809efcc824

View File

@ -94,7 +94,7 @@ Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com
- Backported commit 5184186d4366 and fbf9b0e3589a as - Backported commit 5184186d4366 and fbf9b0e3589a as
SDL2-ppc64-declaration-after-statement.patch to fix build SDL2-ppc64-declaration-after-statement.patch to fix build
on ppc64/ppc64le on ppc64/ppc64le
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Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
@ -102,54 +102,54 @@ Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
- Update to 2.0.5 - Update to 2.0.5
General: General:
* Implemented audio capture support for some platforms * Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer * Added SDL_DequeueAudio() to retrieve audio when buffer
queuing is turned on for audio capture queuing is turned on for audio capture
* Added events for dragging and dropping text * Added events for dragging and dropping text
* Added events for dragging and dropping multiple items * Added events for dragging and dropping multiple items
* By default the click raising a window will not be * By default the click raising a window will not be
delivered to the SDL application. You can set the hint delivered to the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
through to the window. through to the window.
* Saving a surface with an alpha channel as a BMP will use a * Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can newer BMP format that supports alpha information. You can
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
the old format. the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a * Added SDL_GetHintBoolean() to get the boolean value of a
hint hint
* Added SDL_RenderSetIntegerScale() to set whether to * Added SDL_RenderSetIntegerScale() to set whether to
smoothly scale or use integral multiples of the viewport smoothly scale or use integral multiples of the viewport
size when scaling the rendering output size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and * Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
surface with a specific pixel format surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area * Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts usable for windows. For example, on Mac OS X, this subtracts
the area occupied by the menu bar and dock. the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of * Added SDL_GetWindowBordersSize() which returns the size of
the window's borders around the client area the window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a * Added a window event SDL_WINDOWEVENT_HIT_TEST when a
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
in the title bar or window frame) in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window * Added SDL_SetWindowResizable() to change whether a window
is resizable is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
affect the window transparency affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for * Added SDL_SetWindowModalFor() to set a window as modal for
another window another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to * Added support for AUDIO_U16LSB and AUDIO_U16MSB to
SDL_MixAudioFormat() SDL_MixAudioFormat()
* Fixed flipped images when reading back from target * Fixed flipped images when reading back from target
textures when using the OpenGL renderer textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE * Fixed texture color modulation with SDL_BLENDMODE_NONE
when using the OpenGL renderer when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored * Fixed bug where the alpha value of colorkeys was ignored
when blitting in some cases when blitting in some cases
Linux: Linux:
* Added support for the Fcitx IME * Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
window manager asks the SDL window whether it wants to take window manager asks the SDL window whether it wants to take
focus. focus.
* Refresh rates are now rounded instead of truncated, e.g. * Refresh rates are now rounded instead of truncated, e.g.
59.94 Hz is rounded up to 60 Hz instead of 59. 59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi * Added initial support for touchscreens on Raspberry Pi
@ -268,7 +268,7 @@ Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
* Added SDL_HasAVX() to determine if the CPU has AVX features * Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
@ -283,19 +283,19 @@ Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
- Update to version 2.0.1: - Update to version 2.0.1:
* Added an API to get common filesystem paths in SDL_filesystem.h: * Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath() SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates: * Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture() SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system: * Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM() SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks(): * Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED() SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance * Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
* Fixed float audio support with the PulseAudio driver * Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers * Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically * X11 symbols are no longer defined to avoid collisions when linking statically
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Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org