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2 Commits
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8ebd6cd44f | ||
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c377a76d74 |
190
imgui.changes
190
imgui.changes
@@ -1,3 +1,193 @@
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-------------------------------------------------------------------
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Sat Mar 1 08:24:08 UTC 2025 - Atri Bhattacharya <badshah400@gmail.com>
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- Update to version 1.91.8:
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* Breaking changes:
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- ColorEdit, ColorPicker: redesigned how alpha is displayed in
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the preview square. (gh#ocornut/imgui#8335,
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gh#ocornut/imgui#1578, gh#ocornut/imgui#346).
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- Backends: SDLGPU3: Renamed
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ImGui_ImplSDLGPU3_InitInfo::GpuDevice to Device for
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consistency. (gh#ocornut/imgui#8163, gh#ocornut/imgui#7998,
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gh#ocornut/imgui#7988).
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* imgui_freetype: fixed issue where glyph advances would
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incorrectly be snapped to pixels.
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* Inputs: added IsMouseReleasedWithDelay() helper.
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(gh#ocornut/imgui#8337, gh#ocornut/imgui#8320).
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* Windows: legacy SetWindowFontScale() is properly inherited by
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nested child windows.
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* Windows, Style: Fixed small rendering issues with menu bar,
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resize grip and scrollbar when using thick border sizes.
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(gh#ocornut/imgui#8267, gh#ocornut/imgui#7887).
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* Windows: Fixed IsItemXXXX() functions not working on
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append-version of EndChild() (gh#ocornut/imgui#8350).
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* Error Handling: Recovery from missing EndMenuBar() call
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(gh#ocornut/imgui#1651).
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* Tables, Menus: Fixed using BeginTable() in menu layer (any
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menu bar) (gh#ocornut/imgui#8355).
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* Tables, Menus: Fixed tables or child windows submitted inside
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BeginMainMenuBar() being unable to save their settings, as the
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main menu bar uses ImGuiWindowFlags_NoSavedSettings
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(gh#ocornut/imgui#8356).
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* ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7
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(gh#ocornut/imgui#8336, gh#ocornut/imgui#8241).
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* Tabs, Style: reworked selected overline rendering to better
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accommodate for rounded tabs. Reduced default thickness
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(style.TabBarOverlineSize), increased default rounding
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(style.TabRounding) (gh#ocornut/imgui#8334).
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* Debug Tools: Tweaked font preview.
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* ImDrawList: texture baked storage for thick line reduced from
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~64x64 to ~32x32 (gh#ocornut/imgui#3245).
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* Fonts: IndexLookup[] table hold 16-bit values even in
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ImWchar32 mode, as it accounts for number of glyphs in same
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font. This is favorable to CalcTextSize() calls touching less
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memory.
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* Fonts: OversampleH/OversampleV defaults to 0 for automatic
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selection.
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* ImFontAtlas: made calling ClearFonts() call ClearInputData(),
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as calling one without the other is never correct
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(gh#ocornut/imgui#8174, gh#ocornut/imgui#6556,
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gh#ocornut/imgui#6336, gh#ocornut/imgui#4723).
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* Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being
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returned by vkAcquireNextImageKHR() or vkQueuePresentKHR()
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(gh#ocornut/imgui#7825, gh#ocornut/imgui#7831).
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* Backends: SDL2: removed assert preventing using
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ImGui_ImplSDL2_SetGamepadMode() with
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ImGui_ImplSDL2_GamepadMode_Manual and an empty array
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(gh#ocornut/imgui#8329).
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* Backends: SDL3: removed assert preventing using
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ImGui_ImplSDL3_SetGamepadMode() with
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ImGui_ImplSDL3_GamepadMode_Manual and an empty array
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(gh#ocornut/imgui#8329).
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* Backends: SDLGPU3: Exposed
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ImGui_ImplSDLGPU3_CreateDeviceObjects()/_DestroyDeviceObjects().
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* Removed return value from
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ImGui_ImplSDLGPU3_CreateFontsTexture() (gh#ocornut/imgui#8163,
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gh#ocornut/imgui#7998, gh#ocornut/imgui#7988).
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* Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture
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format, to match SDL_Color (gh#ocornut/imgui#8327).
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-------------------------------------------------------------------
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Tue Nov 26 05:31:00 UTC 2024 - ming li <mli@suse.com>
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- update to 1.91.0:
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Breaking Changes:
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* IO, IME: renamed platform IME hook and added explicit context for
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consistency and future-proofness.
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old: io.SetPlatformImeDataFn(ImGuiViewport* viewport,
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ImGuiPlatformImeData* data);
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new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport*
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viewport, ImGuiPlatformImeData* data);
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It is expected that for a vast majority of users this is
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automatically set by core library and/or platform backend so
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it won't have any effect.
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* Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and
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GetWindowContentRegionMax(). (information thread: #7838)
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You should never need those functions! You can do everything in
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less a confusing manner by only using GetCursorScreenPos() and
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GetContentRegionAvail(). Also always consider that if you are
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using GetWindowPos() and GetCursorPos() you may also be making
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things unnecessarily complicated.
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I repeat: You can do everything with GetCursorScreenPos()
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and GetContentRegionAvail()!
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GetWindowContentRegionMax().x - GetCursorPos().x -->
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GetContentRegionAvail().x
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GetWindowContentRegionMax().x + GetWindowPos().x -->
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GetCursorScreenPos().x + GetContentRegionAvail().x
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// when called from left edge of window
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GetContentRegionMax() --> GetContentRegionAvail() + GetCursorScreenPos()
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- GetWindowPos() // right edge in local coordinates
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GetWindowContentRegionMax().x - GetWindowContentRegionMin().x -->
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GetContentRegionAvail() // when called from left edge of window
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* Item flag changes:
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Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using
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new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_ButtonRepeat.
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Kept inline redirecting functions (will obsolete).
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Obsoleted PushTabStop()/PopTabStop() in favor of using new
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PushItemFlag()/PopItemFlag() with ImGuiItemFlags_NoTabStop.
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Kept inline redirecting functions (will obsolete).
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Renamed ImGuiSelectableFlags_DontClosePopups to
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ImGuiSelectableFlags_NoAutoClosePopups for consistency. Kept inline
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redirecting functions (will obsolete). + Internals:
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changed/inverted ImGuiItemFlags_SelectableDontClosePopup (default==false) to
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ImGuiItemFlags_AutoClosePopups (default==true), same logic,
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only inverted behavior. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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* Commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89).
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(#4921, #456)
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* Commented out obsolete ImGuiModFlags_XXX values
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(renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
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ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift ->
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ImGuiMod_Shift etc.
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* Backends: GLFW+Emscripten: Renamed
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback()
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to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with an
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additional GLFWWindow* parameter. (#7647) [@ypujante]
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Other Changes
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* Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
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* IO: added io.PlatformOpenInShellFn() handler to open a
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link/folder/file in OS shell. (#7660)
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable
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default Windows/Linux/Mac implementation.
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* IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel
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(A<>B) buttons, to match the typical "Nintendo/Japanese consoles"
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button layout when using Gamepad navigation. (#787, #5723)
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* Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared
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item flags:
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Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
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Added ImGuiItemFlags_NoNav to disable any navigation and focus
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of items. (#787)
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Added ImGuiItemFlags_NoNavDefaultFocus to disable item being
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default focus. (#787)
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Added ImGuiItemFlags_ButtonRepeat to enable repeat on any
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button-like behavior.
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Added ImGuiItemFlags_AutoClosePopups to disable menu
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items/selection auto closing parent popups.
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Disabling this was previously possible for Selectable() via a direct
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flag but not for MenuItem(). (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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This was mostly all previously in imgui_internal.h.
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* Multi-Select: added multi-select API and demos. (#1861, #6518)
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This system implements standard multi-selection idioms (CTRL+mouse
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click, CTRL+keyboard moves, SHIFT+mouse click, SHIFT+keyboard moves,
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etc.) with support for clipper (not submitting non-visible items),
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box-selection with scrolling, and many other details.
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In the spirit of Dear ImGui design, your code owns both items and actual
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selection data. This is designed to allow all kinds of selection storage
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you may use in your application (e.g. set/map/hash, intrusive selection,
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interval trees, up to you).
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The supported widgets are Selectable(), Checkbox(). TreeNode() is also
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technically supported but... using this correctly is more complicated.
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You need some sort of linear/random access to your tree, which is suited
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to advanced trees setups already implementing filters and clipper.
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We will work toward simplifying our existing demo for trees.
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A helper ImGuiSelectionBasicStorage is provided to facilitate getting
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started in a typical app (likely to suit a majority of users).
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Documentation:
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Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for
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API overview.
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Demo code + headers are well commented.
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Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
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Added IsItemToggledSelection() for use if you need latest selection
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update during current iteration.
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Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
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BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO
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structure, which is mostly an array of ImGuiSelectionRequest actions
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(clear, select all, set range, etc.)
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Other fields are helpful when using a clipper, or wanting to handle
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deletion nicely.
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Added ImGuiSelectionBasicStorage helper to store and maintain a
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selection (optional):
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This is similar to if you used e.g. a std::set to store a selection,
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with all the right glue to honor ImGuiMultiSelectIO requests.
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Most applications can use that.
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Added ImGuiSelectionExternalStorage helper to maintain an externally
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stored selection (optional):
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Helpful to easily bind multi-selection to e.g. an array of checkboxes.
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Added ImGuiMultiSelectFlags options:
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ImGuiMultiSelectFlags_SingleSelect: Disable selecting more than one item.
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This is available to allow single-selection code to share same code/logic
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if desired. It essential...
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-------------------------------------------------------------------
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Fri Jul 26 06:22:12 UTC 2024 - Frantisek Simorda <frantisek.simorda@suse.com>
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@@ -17,7 +17,7 @@
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Name: imgui
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Version: 1.90.9
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Version: 1.91.8
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Release: 0
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Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
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License: MIT
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BIN
v1.90.9.tar.gz
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BIN
v1.91.8.tar.gz
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