forked from pool/imgui
Accepting request 1147657 from home:badshah400:branches:devel:libraries:c_c++
Update to version 1.90.3. OBS-URL: https://build.opensuse.org/request/show/1147657 OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/imgui?expand=0&rev=20
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@@ -1,3 +1,46 @@
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Mon Feb 19 18:51:18 UTC 2024 - Atri Bhattacharya <badshah400@gmail.com>
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- Update to version 1.90.3:
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* Breaking changes:
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- Backends: SDL2: Removed obsolete
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ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was
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obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() without
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parameter is fine.
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- Backends: Vulkan: Moved RenderPass parameter from
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ImGui_ImplVulkan_Init() function to
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ImGui_ImplVulkan_InitInfo structure. Not required when using
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dynamic rendering (gh#ocornut/imgui#7308).
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- Backends: Vulkan: Using dynamic rendering now require
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filling the PipelineRenderingCreateInfo structure in
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ImGui_ImplVulkan_InitInfo, allowing to configure
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color/depth/stencil formats. Removed ColorAttachmentFormat
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field previously provided for dynamic rendering.
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(gh#ocornut/imgui#7166, gh#ocornut/imgui#6855,
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gh#ocornut/imgui#5446, gh#ocornut/imgui#5037).
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* Menus, Popups: Fixed menus and popups with ChildWindow flag
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erroneously not displaying a scrollbar when contents is over
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parent viewport size (gh#ocornut/imgui#7287,
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gh#ocornut/imgui#7063).
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* Backends
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- SDL2, SDL3: Handle gamepad disconnection + fixed increasing
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gamepad reference counter continuously.
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- Added support for multiple simultaneous gamepads. Added
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ImGui_ImplSDL2_SetGamepadMode() function to select whether
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to automatically pick first available gamepad, all gamepads,
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or specific gamepads (gh#ocornut/imgui#3884,
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gh#ocornut/imgui#6559, gh#ocornut/imgui#6890,
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gh#ocornut/imgui#7180).
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- SDL3: Fixed gamepad handling (gh#ocornut/imgui#7180).
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- SDLRenderer3: query newly added SDL_RenderViewportSet() to
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not restore a wrong viewport if none was initially set.
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- DirectX9: Using RGBA format when allowed by the driver to
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avoid CPU side conversion (gh#ocornut/imgui#6575).
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* Internals: Fixed ImFileOpen not working before context is
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created, preventing creation of a font atlas before main
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context creation (gh#ocornut/imgui#7314,
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gh#ocornut/imgui#7315).
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-------------------------------------------------------------------
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Wed Feb 14 09:06:50 UTC 2024 - Atri Bhattacharya <badshah400@gmail.com>
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@@ -17,7 +17,7 @@
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Name: imgui
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Version: 1.90.2
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Version: 1.90.3
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Release: 0
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Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
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License: MIT
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