tcg-ppc64: bswap64 rotates output 32 bits
If our input and output is in the same register, bswap64 tries to
undo a rotate of the input. This just ends up rotating the output.
Cc: qemu-stable@nongnu.org
Signed-off-by: Anton Blanchard <anton@samba.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
(cherry picked from commit 82e0f9170a)
Signed-off-by: Michael Roth <mdroth@linux.vnet.ibm.com>
This commit is contained in:
committed by
Michael Roth
parent
d208f05fd9
commit
9534f66ac1
@@ -1923,8 +1923,6 @@ static void tcg_out_op (TCGContext *s, TCGOpcode opc, const TCGArg *args,
|
||||
|
||||
if (a0 == 0) {
|
||||
tcg_out_mov(s, TCG_TYPE_I64, args[0], a0);
|
||||
/* Revert the source rotate that we performed above. */
|
||||
tcg_out_rld(s, RLDICL, a1, a1, 32, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user