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3
SDL3-3.1.2.tar.xz
Normal file
3
SDL3-3.1.2.tar.xz
Normal file
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:99a9e84b4d5afd68d423d364fdd03592efa7658208cddf3f846dbeb707569ecc
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size 4751864
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BIN
SDL3-3.2.0.tar.gz
(Stored with Git LFS)
BIN
SDL3-3.2.0.tar.gz
(Stored with Git LFS)
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Binary file not shown.
77
SDL3.changes
77
SDL3.changes
@ -1,80 +1,3 @@
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-------------------------------------------------------------------
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Thu Jan 23 10:11:20 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Cherry pick change 6cf087f53a05 from SDL2.spec:
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Thu Aug 29 09:07:45 UTC 2024 - Antonio Larrosa <alarrosa@suse.com>
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Don't build with fcitx support. fcitx support was just added
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because of a bug (boo#1025413) that could be fixed by building
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with fcitx support but upstream SDL2 developers fixed it
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in 2.0.5 when building without fcitx support too. Also fcitx
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support has always been disabled in SLE/Leap and in Factory
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it's built against fcitx 4.2.9.9, not the newer fcitx5 so
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let's disable it in order to reduce dependencies.
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-------------------------------------------------------------------
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Wed Jan 22 10:29:54 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 3.2.0
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* audio: added ``SDL_AudioDeviceStreamPaused`` function
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* x11/wl: added support for Mod3 and more esoteric Xkb
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configurations
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* keyboard: added some SDL keycodes for common Xkb keys
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* Use XIM for IME input on X11
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* Added support for displaying XIM composition strings
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* Added SDL_ClickTrayEntry()
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* audio: Allow streams to change the device-side channels maps
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* Fix incorrect hotspot calculation for cursor positioning
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* Added support for the 8BitDo Ultimate 2C Wireless in
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Bluetooth mode
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* Added Linux evdev mappings for the Wireless HORIPAD For Steam
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* tray: renamed function ``SDL_HasNoActiveTrays`` to
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``SDL_HasActiveTrays``
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* vulkan: Fixes for swapchain resize crash on X11
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* render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated
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list
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-------------------------------------------------------------------
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Wed Jan 8 20:52:55 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 3.1.8
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* This update adds asynchronous I/O, main thread dispatching, a
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desktop tray API, debug text rendering and other features.
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-------------------------------------------------------------------
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Sun Dec 15 22:03:59 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Add baselibs.conf
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-------------------------------------------------------------------
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Sat Nov 2 11:30:26 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to preview release 3.1.6
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* New functions ``SDL_CalculateGPUTextureFormatSize``,
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``SDL_CancelGPUCommandBuffer``, ``SDL_DelayPrecise``,
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``SDL_GetSandbox``, ``SDL_RenderDebugText``,
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``SDL_StepBackUTF8``
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- Delete gcc14.patch (merged)
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-------------------------------------------------------------------
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Sat Oct 5 21:04:22 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Update to preview release 3.1.3
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* New GPU API for modern 3D rendering and GPU compute in a
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cross-platform manner
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* Various new cross-platform APIs around dialogs / filesystems /
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storage / camera / pen access, new example programs, audio
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streams, color-space support
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* More HiDPI support
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* Better keyboard input handling
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* Prefer PipeWire over PulseAudio
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-------------------------------------------------------------------
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Mon Aug 19 21:05:37 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Add gcc14.patch
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-------------------------------------------------------------------
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Wed May 1 19:06:37 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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29
SDL3.spec
29
SDL3.spec
@ -1,7 +1,7 @@
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#
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# spec file for package SDL3
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#
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# Copyright (c) 2025 SUSE LLC
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -19,23 +19,26 @@
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%define sle_version 0
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Name: SDL3
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%define lname libSDL3-0
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Version: 3.2.0
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Version: 3.1.2
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Release: 0
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Summary: Simple DirectMedia Layer Library
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License: Zlib
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Group: Development/Libraries/X11
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URL: https://libsdl.org/
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#Git-Clone: https://github.com/libsdl-org/SDL
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Source: https://github.com/libsdl-org/SDL/releases/download/release-%version/SDL3-%version.tar.gz
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Source2: https://github.com/libsdl-org/SDL/releases/download/release-%version/SDL3-%version.tar.gz.sig
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#Source: https://libsdl.org/release/%name-%version.tar.gz
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#Source2: https://libsdl.org/release/%name-%version.tar.gz.sig
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Source: https://github.com/libsdl-org/SDL/releases/download/prerelease-%version/%name-%version.tar.xz
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Source3: %name.keyring
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Source4: baselibs.conf
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: libdecor-devel
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BuildRequires: pkg-config
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BuildRequires: pkgconfig(alsa) >= 1.0.11
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BuildRequires: pkgconfig(dbus-1)
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%if !0%{?sle_version}
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BuildRequires: pkgconfig(fcitx)
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%endif
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BuildRequires: pkgconfig(egl)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(glesv2)
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@ -67,20 +70,18 @@ BuildRequires: pkgconfig(xscrnsaver)
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BuildRequires: pkgconfig(xxf86vm)
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%description
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Simple DirectMedia Layer (SDL) is a cross-platform library for
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multi-media software, such as games and emulators. It provides a
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generic API for access to audio, keyboard, mouse, and display
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framebuffer.
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This is the "Simple DirectMedia Layer" library. It provides a generic
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API for access to audio, keyboard, mouse, and display framebuffer
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across multiple platforms.
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%package -n %lname
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Summary: Simple DirectMedia Layer Library
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Group: System/Libraries
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%description -n %lname
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Simple DirectMedia Layer (SDL) is a cross-platform library for
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multi-media software, such as games and emulators. It provides a
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generic API for access to audio, keyboard, mouse, and display
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framebuffer.
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This is the "Simple DirectMedia Layer" library. It provides a generic
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API for access to audio, keyboard, mouse, and display framebuffer
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across multiple platforms.
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SDL uses dlopen, so if you experience problems under X11, check
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again that libXrandr2 and libXi6 are in fact installed.
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@ -127,7 +128,7 @@ SDL3 C API.
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-DSDL_X11_SHARED:BOOL=OFF -DSDL_WAYLAND_SHARED:BOOL=OFF \
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-DSDL_KMSDRM_SHARED:BOOL=OFF \
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-DSDL_STATIC:BOOL=OFF -DSDL_STATIC_PIC:BOOL=ON -DSDL_RPATH:BOOL=OFF \
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-DSDL_TEST_LIBRARY:BOOL=OFF -DSDL_INSTALL_DOCS:BOOL=ON
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-DSDL_TEST_LIBRARY:BOOL=OFF
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%cmake_build
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@ -1 +0,0 @@
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libSDL3-0
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