forked from pool/SDL_sound
Jan Engelhardt
1f87d5f6ae
OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=22
101 lines
3.3 KiB
RPMSpec
101 lines
3.3 KiB
RPMSpec
#
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# spec file for package SDL_sound
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#
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# Copyright (c) 2022 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: SDL_sound
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%define lname libSDL2_sound2
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Version: 2.0.1
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Release: 0
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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License: LGPL-2.1-or-later
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Group: Development/Libraries/C and C++
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URL: http://icculus.org/SDL_sound/
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Source: https://github.com/icculus/SDL_sound/archive/refs/tags/v%version.tar.gz
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Source2: baselibs.conf
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BuildRequires: c++_compiler
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BuildRequires: cmake
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BuildRequires: pkgconfig(sdl2)
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Provides: bundled(dr_flac) = 0.12.37
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Provides: bundled(dr_mp3) = 0.6.32
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Provides: bundled(libmodplug)
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Provides: bundled(stb_vorbis) = 1.22
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%description
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package -n %lname
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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Group: System/Libraries
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Provides: SDL_sound = %version
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Obsoletes: SDL_sound <= %version
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%description -n %lname
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package devel
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Summary: Development files for the SDL sound sample library
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Group: Development/Libraries/C and C++
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Requires: %lname = %version
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Requires: pkgconfig(sdl2)
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Provides: libSDL_sound-devel = %version
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Obsoletes: libSDL_sound-devel <= %version
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%description devel
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%prep
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%autosetup
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%build
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%cmake -DSDLSOUND_BUILD_STATIC:BOOL=OFF
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%cmake_build
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%install
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b="%buildroot"
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mkdir -p "$b/%_libdir" "$b/%_includedir/SDL" "$b/%_bindir"
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cp -av build/libSDL* "$b/%_libdir/"
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ln -s libSDL2_sound.so "$b/%_libdir/libSDL_sound.so"
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cp -av src/SDL_sound.h "$b/%_includedir/SDL/"
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cp -av build/play* "$b/%_bindir/"
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%post -n %lname -p /sbin/ldconfig
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%postun -n %lname -p /sbin/ldconfig
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%files -n %lname
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%license LICENSE.txt
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%_libdir/lib*.so.*
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%files devel
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%_bindir/playsound*
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%_includedir/SDL/
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%_libdir/lib*.so
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%changelog
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