forked from pool/chocolate-doom
Jan Engelhardt
a43a0defec
OBS-URL: https://build.opensuse.org/package/show/games/chocolate-doom?expand=0&rev=31
108 lines
4.4 KiB
Plaintext
108 lines
4.4 KiB
Plaintext
-------------------------------------------------------------------
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Wed Jan 10 11:51:11 UTC 2018 - jengelh@inai.de
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- Update to new upstream release 3.0.0 (2017-12-30)
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* Update to SDL2. All scaling is now done in hardware.
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* It is possible to toggle fullscreen with Alt-Enter.
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* On multimonitor setups, the game will remember the used screen.
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* A new parameter, -savedir allows users to specify a directory
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from which to load and save games.
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* The GOG install of Doom 3: BFG Edition is now detected.
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* The CD audio option for music playback has been removed; the CD
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playback API has been removed from SDL 2.0.
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* Strife's voices.wad is now correctly loaded before PWADs.
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-------------------------------------------------------------------
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Tue Jul 4 15:33:15 UTC 2017 - jengelh@inai.de
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- Update to new upstream release 2.3.0 (2016-12-29)
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* Pitch-shifting from early versions of Doom, Heretic, and Hexen
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is now supported.
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* Aspect ratio-corrected 1600×1200 PNGs are now written.
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* OPL emulation is more accurate.
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* DMX bugs with GUS cards are now better emulated.
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* Checksum calculations are fixed on big endian systems, allowing
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multiplayer games to be played in mixed little/big-endian
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environments.
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* The vanilla limit of 4046 lumps per WAD is now enforced.
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* Solidsegs overflow is emulated like in vanilla.
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* It is now possible to start multiplayer Chex Quest games.
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* Versions 1.666, 1.7, and 1.8 are emulated.
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* An issue was fixed where the game crashed while killing the
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Wraithverge in 64-bit builds.
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- Drop chdoom-date.diff (no longer needed), drop
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chdoom-sdlsound.diff (merged upstream).
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-------------------------------------------------------------------
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Wed Nov 16 00:18:05 UTC 2016 - jengelh@inai.de
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- Add chdoom-sdlsound.diff to resolve build error with new
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libsamplerate
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-------------------------------------------------------------------
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Sat Nov 7 10:04:03 UTC 2015 - jengelh@inai.de
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- Update to new upstream release 2.2.1
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* The Hexen four level demo IWAD is now supported.
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* The Doom reload hack has been added back.
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* OPL music playback has been improved in a number of ways to
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match the behavior of Vanilla Doom's DMX library much more
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closely. OPL3 playback is also now supported.
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- Drop chdoom-nonvoid.diff (included upstream),
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drop chdoom-prng.diff (PRNG impl. was switched)
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-------------------------------------------------------------------
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Sat Mar 28 22:16:09 UTC 2015 - jengelh@inai.de
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- Update to new upstream release 2.1
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* Chocolate Doom now supports high-quality substitute music packs
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that are used in place of the original MIDI music tracks.
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* Support for joysticks and gamepads has been significantly
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improved in this version.
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* OPL MIDI playback has been significantly improved. Multi-track
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MIDI files now play back properly.
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* The "no fog on spawn west" Vanilla bug is now correctly
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emulated.
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* Behavior of older versions of Doom back to v1.666 can now be
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emulated.
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- Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler
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warnings. Add chdoom-date.diff to kill __DATE__ instances.
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-------------------------------------------------------------------
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Sun May 11 17:01:43 UTC 2014 - jengelh@inai.de
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- Add python to BuildRequires - it is used for manpage generation
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(was previously implicitly included)
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-------------------------------------------------------------------
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Tue Dec 10 12:59:24 UTC 2013 - jengelh@inai.de
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- Update to new upstream release 2.0
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* Support for three other Doom engine-based games: Heretic, Hexen,
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and Strife.
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-------------------------------------------------------------------
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Thu May 2 07:45:59 UTC 2013 - jengelh@inai.de
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- Search /usr/share/doom for IWADs as well (bnc#818102)
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+ Added chdoom-iwaddir.diff
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- Remove unnecessary INSTALL file
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-------------------------------------------------------------------
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Mon Jun 11 20:58:25 UTC 2012 - jengelh@inai.de
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- Update to new upstream release 1.7.0
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* Running servers now re-resolve the address of the master server
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occasionally, to adapt to DNS address changes.
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* A workaround for SDL mouse lag is now only used on Windows
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(where it is needed)
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* UTF-8 usernames are supported, and Windows usernames with
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non-ASCII characters are now supported
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* Palette accuracy is reduced to 6 bits per channel, to more
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accurately emulate the PC VGA hardware
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-------------------------------------------------------------------
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Fri Jun 08 15:42:13 UTC 2011 - jengelh@medozas.de
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- Initial package (version 1.6.0) for build.opensuse.org
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