forked from pool/dsda-doom
150 lines
5.9 KiB
Plaintext
150 lines
5.9 KiB
Plaintext
-------------------------------------------------------------------
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Thu Jul 3 14:56:47 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.29.3
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* Fixed wrong save slot being deleted when quicksaving
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* Fixed a crash in Hexen
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* Fixed building dsda-doom.wad in big-endian hosts
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* Improved statusbar color background algorithm
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Fri Jun 27 07:58:23 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.29.2
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* Clickable demo progress bar
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* Multiple quicksave support
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* Customizable view and weapon bob config
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* Colored statusbar backgrounds
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* WAD lookup now includes XDG directories
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* Cutoff MIDI notes at end of song before looping
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* Linedef action 272 had erroneously not changed the sky
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* Replace DUMB by OpenMPT as tracker music engine
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* Level brightness adjuster (this is different from
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Gamma correction) [config-only, not selectable in UI]
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* MAPINFO Skill Definition support
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Thu Apr 10 09:15:03 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.29
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* Reorganized all menus
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* Strict mode is now On by default when recording demos
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* Don't allow saving the game on strict mode
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* Added support for reading GAMEINFO lump ("iwad" field only)
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* Added config option for toggling aspect ratio correction
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* Added linear sky scrolling option for Software renderer
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* Added smooth chainsaw bobbing (only when Uncapped FPS is on)
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* Remove SysEx support from FluidSynth midi player
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* automap: New colors for "Alt Secret Exit line" and
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"Tag Finder line"
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* Checks if a map exists before changing music with IDMUS
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* New cheat SKILL
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Thu Mar 20 21:37:51 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Remove unused BuildRequire on libpcre. (The feature using pcre
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was dropped in 2022 already.)
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- Add BuildRequire on pkgconfig(glu), previously implicitly added
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by SDL2-devel (but now we have sdl2-compat-devel).
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- Make build recipe POSIX sh compatible.
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-------------------------------------------------------------------
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Fri Jan 17 17:25:07 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.28.3
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* Added -track_reality command-line option
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* Added "Auto Switch Weapon on Pickup" option
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* Added shaded overlay for the automap and options menu
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* Added horizontal mouse wheel support
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* Added low-res aspect ratio correction on OpenGL to match
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software rendering
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* Improved software fuzz to not scale with the resolution
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* Improved automap zoom / scroll speeds
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Sat Oct 26 15:29:34 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.28.2
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* Added ANIMATED support to Heretic
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* Fixed mbf21 add / remove NOBLOCKMAP or NOSECTOR dehacked
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crashes
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Sun Aug 18 22:12:59 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.28.1
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* Fixed freelook menu crash, fixed numlock menu crash
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Thu Aug 15 16:10:13 UTC 2024 - Andrea Manzini <andrea.manzini@suse.com>
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- Update to release 0.28.0
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* Freelook aiming and projectile behavior has been rewritten
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* Added MAPINFO flags to support finite height explosion behavior
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* Added MAPINFO flags to support freelook
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* improvement on Tools, Console, and many Bug Fixes
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see https://github.com/kraflab/dsda-doom/blob/master/patch_notes/v0.28.md
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- Delete cmake-path-suffix.diff
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-------------------------------------------------------------------
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Sun Dec 3 16:22:11 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.27.5
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* DSDAHUD lumps are "merged" now so only redefined huds are changed
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* Fixed umapinfo bunny scroller crash
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-------------------------------------------------------------------
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Sat Nov 18 18:14:25 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.27.4
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* Added option to hide stat labels and totals
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* Fixed an overflow causing distant sprites (~8k map units) to
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not be rendered
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-------------------------------------------------------------------
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Sun Nov 5 22:26:17 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.27.3
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* New indexed light mode (software fidelity in OpenGL).
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* Improved controller support.
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* A new HUD system with new components.
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* New console commands and better usability.
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* UDMF support, MAPINFO support
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* ZIP file loading
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* Improved Heretic and Hexen suport
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* Upgraded to OPL3 emulation
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* You can switch back to OPL2 with config option mus_opl_opl3mode
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- Delete prboom-nodatetime.diff, fluidsynth1.diff
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- Add cmake-path-suffix.diff
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- Note: If you updated from an old dsda-doom and use the same
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config file, your default complevel may have been reset to 0. If
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you run into an issue, check it out (suggested value is 21 /
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mbf21, if you don't know what to pick).
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-------------------------------------------------------------------
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Wed Mar 30 18:39:27 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.24.3
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* Improved automatic keyframe timeout behaviour
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* Fixed a crash caused by saving the game state after an
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intercept overrun
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* Added mouse stutter correction option (on by default)
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- Add fluidsynth1.diff
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-------------------------------------------------------------------
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Fri Mar 4 19:55:59 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.24.2
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* Added another batch of cheats to the console
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* Removed process affinity hack
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* Added support for SNDFONT lump
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* Moved default soundfont into dsda-doom.wad
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-------------------------------------------------------------------
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Sat Feb 19 16:16:32 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Initial package (v0.24.1) for build.opensuse.org
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- Reuse prboom-hbar-all.diff, prboom-hbar-gradient.diff,
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prboom-nodatetime.diff from prboom-plus package.
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