forked from pool/gzdoom
98 lines
3.1 KiB
RPMSpec
98 lines
3.1 KiB
RPMSpec
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#
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# spec file for package gzdoom
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#
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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Name: gzdoom
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Version: 3.2.4
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Release: 0
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Summary: A DOOM source port with graphic and modding extensions
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License: GPL-3.0
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Group: Amusements/Games/3D/Shoot
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Url: http://zdoom.org/
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#Git-Clone: https://github.com/coelckers/gzdoom
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Source: https://zdoom.org/files/gzdoom/src/gzdoom-g%version.zip
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Patch1: gzdoom-waddir.patch
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Patch2: gzdoom-staticlibs.patch
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: cmake >= 2.8.7
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BuildRequires: gcc-c++
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BuildRequires: libjpeg-devel
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BuildRequires: nasm
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BuildRequires: pkg-config
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BuildRequires: unzip
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BuildRequires: pkgconfig(bzip2)
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BuildRequires: pkgconfig(flac)
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BuildRequires: pkgconfig(fluidsynth)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(gtk+-3.0)
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BuildRequires: pkgconfig(libgme)
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BuildRequires: pkgconfig(liblzma)
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BuildRequires: pkgconfig(openal)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(zlib)
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%if 0%{?suse_version} == 1315
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BuildRequires: gcc6-c++
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%endif
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Recommends: freedoom
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Recommends: timidity
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Recommends: timidity-eawpats
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Provides: qzdoom = 1.3.0
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Provides: zdoom = 2.8.1
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Provides: bundled(gdtoa)
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Provides: bundled(lzma-sdk) = 15.13
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Provides: bundled(re2c) = 0.16.0
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%description
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GZDoom is a port (a modification) of the original Doom source code, featuring
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an OpenGL renderer, 3D floor and model support, Quake2-style skyboxes, HQnX
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rescaling and other graphic improvements. Heretic, Hexen and Strife game modes
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are supported. GZDoom provides a lot of modding features such as Boom and Hexen
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map extension support and scriptability. The software renderer has been
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removed, and demo record/playback is limited to a version-specific format.
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%prep
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%setup -qn gzdoom-g%version
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%patch -P 1 -P 2 -p1
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perl -i -pe 's{__DATE__}{""}g' src/posix/sdl/i_main.cpp
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%build
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# We must not strip - %%debug_package will take care of it
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# Deactivate -Wl,--as-needed
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%cmake -DNO_STRIP=1 \
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%if 0%{suse_version} == 1315
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-DCMAKE_C_COMPILER=gcc-6 -DCMAKE_CXX_COMPILER=g++-6 \
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%endif
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-DCMAKE_SHARED_LINKER_FLAGS="" \
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-DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \
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-DINSTALL_DOCS_PATH="%_defaultdocdir/%name" \
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-DINSTALL_PK3_PATH="%_datadir/doom"
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make %{?_smp_mflags}
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%install
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%cmake_install
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%post
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echo "INFO: %name: The global IWAD directory is %_datadir/doom."
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%files
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%_bindir/%name
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%_defaultdocdir/%name
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%_datadir/doom/
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%changelog
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