forked from pool/gzdoom
Accepting request 768439 from games
OBS-URL: https://build.opensuse.org/request/show/768439 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/gzdoom?expand=0&rev=12
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version https://git-lfs.github.com/spec/v1
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oid sha256:9b251392d0bb304d336ed75ff54dbbe02242ff5540f630ef9b376b4c4415fc5c
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size 13683667
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3
g4.3.3.tar.gz
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g4.3.3.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:8fe6bf59071dc603e611e9e822cd8a6934cc481d0a2a198d921af88126661b60
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size 13704956
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-------------------------------------------------------------------
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Wed Jan 29 17:43:59 UTC 2020 - Michael Scafidi <raptir@gmail.com>
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- Update to release 4.3.3
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* fixed resetting of music volume after closing dialogue
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* exposed Level.MusicVolume to ZScript
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* fixed calling a function on string CVar
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* added ability to filter VM disassembly dump
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* add check for unity version of Nerve.wad
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* infrastructure in place in case Nerve.wad changes again, this can be extended
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* customized invulnerability colormap does not interfere with Powerup.ColorMap
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* precache a few sounds being referenced in common game code.
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* define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
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* Implement special colormap support for softpoly
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* Softpoly: Fix broken fixed camera light for walls
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* make nosave standalone CVar flag, alongside server and user
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* implemented screenshots in softpoly backend
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-------------------------------------------------------------------
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Sun Jan 19 11:03:29 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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Name: gzdoom
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Version: 4.3.2
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Version: 4.3.3
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Release: 0
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Summary: A DOOM source port with graphic and modding extensions
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License: GPL-3.0-only
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