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forked from pool/gzdoom
Dominique Leuenberger 2020-01-30 08:42:07 +00:00 committed by Git OBS Bridge
commit 1983710bee
4 changed files with 22 additions and 4 deletions

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g4.3.3.tar.gz Normal file
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-------------------------------------------------------------------
Wed Jan 29 17:43:59 UTC 2020 - Michael Scafidi <raptir@gmail.com>
- Update to release 4.3.3
* fixed resetting of music volume after closing dialogue
* exposed Level.MusicVolume to ZScript
* fixed calling a function on string CVar
* added ability to filter VM disassembly dump
* add check for unity version of Nerve.wad
* infrastructure in place in case Nerve.wad changes again, this can be extended
* customized invulnerability colormap does not interfere with Powerup.ColorMap
* precache a few sounds being referenced in common game code.
* define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
* Implement special colormap support for softpoly
* Softpoly: Fix broken fixed camera light for walls
* make nosave standalone CVar flag, alongside server and user
* implemented screenshots in softpoly backend
-------------------------------------------------------------------
Sun Jan 19 11:03:29 UTC 2020 - Jan Engelhardt <jengelh@inai.de>

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Name: gzdoom
Version: 4.3.2
Version: 4.3.3
Release: 0
Summary: A DOOM source port with graphic and modding extensions
License: GPL-3.0-only