forked from pool/gzdoom
Jan Engelhardt
bc281907d7
- Update to release 4.3.3 * fixed resetting of music volume after closing dialogue * exposed Level.MusicVolume to ZScript * fixed calling a function on string CVar * added ability to filter VM disassembly dump * add check for unity version of Nerve.wad * infrastructure in place in case Nerve.wad changes again, this can be extended * customized invulnerability colormap does not interfere with Powerup.ColorMap * precache a few sounds being referenced in common game code. * define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there. * Implement special colormap support for softpoly * Softpoly: Fix broken fixed camera light for walls * make nosave standalone CVar flag, alongside server and user * implemented screenshots in softpoly backend OBS-URL: https://build.opensuse.org/request/show/768415 OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=42 |
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.gitattributes | ||
.gitignore | ||
g4.3.3.tar.gz | ||
gzdoom-asmjit.patch | ||
gzdoom-dl.patch | ||
gzdoom-lzma.patch | ||
gzdoom-system-gme.patch | ||
gzdoom-vulkan.patch | ||
gzdoom-waddir.patch | ||
gzdoom.changes | ||
gzdoom.spec |