2021-05-01 13:55:55 +02:00
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-------------------------------------------------------------------
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2021-05-01 16:06:47 +02:00
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Sat May 1 13:01:20 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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2021-05-01 13:55:55 +02:00
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2021-05-01 16:06:47 +02:00
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- Update to snapshot 2.6um+git81 (15431b3a9aac)
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* Fix sky scaling for non-standard sky sizes
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* Support widescreen assets
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* Add OpenGL sprite fuzz options
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2021-05-01 13:55:55 +02:00
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- Update prboom-hbar-all.diff, prboom-hbar-gradient.diff
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from project.
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2021-04-10 03:06:49 +02:00
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-------------------------------------------------------------------
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Fri Apr 9 23:53:06 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Switch to Oelcker's prboom-plus-um code base
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2021-04-11 11:41:01 +02:00
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- Update to release 2.6um and snapshot 2.6um+git69 (07925d634)
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2021-04-10 03:06:49 +02:00
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* Support for UMAPINFO lump, customizable intermissions,
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customizable episode menu.
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2021-04-11 11:41:01 +02:00
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* It is now possible to set individual key bindings to
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unassigned (completely disable a hotkey function)
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* Support for Compressed ZDoom BSP nodes.
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* 100 extra sprites (SP00..SP99) for use in DEH/BEX,
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200 extra sounds for use in DEH/BEX.
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2021-04-10 03:06:49 +02:00
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* Add -statdump parameter from Chocolate Doom.
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* Add -stroller parameter.
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* Added new BEX property "Dropped item" for mobjs.
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* New demo format with "PR+UM" signature.
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* Add a "-pistolstart" command line parameter.
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* Add ALSA sequencer API backend for ALSA MIDI support.
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2021-04-11 11:41:01 +02:00
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* Now defaults to ffmpeg for video encoding
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(switched from previous oggenc2 & x264).
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2021-04-10 03:06:49 +02:00
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- Drop 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch
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(merged), prboom-types1.diff (obsolete),
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2021-04-10 19:03:21 +02:00
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prboom-types2.diff (obsolete), prboom-hbar-color.diff (folded
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into prboom-hbar-gradient.diff)
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2021-04-10 03:06:49 +02:00
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2020-06-09 22:36:06 +02:00
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-------------------------------------------------------------------
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Tue Jun 9 20:32:48 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Add 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch
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[CVE-2019-20797, boo#1171974]
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2020-06-08 00:32:35 +02:00
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-------------------------------------------------------------------
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Sun Jun 7 22:32:17 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Set CFLAGS+=-fcommon.
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2019-08-23 18:21:38 +02:00
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-------------------------------------------------------------------
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Fri Aug 23 16:21:12 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Disable DUMB backend because of its removal from Factory
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2019-01-23 16:35:10 +01:00
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-------------------------------------------------------------------
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Wed Jan 23 15:32:18 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Enable DUMB music backend
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2018-11-14 10:06:35 +01:00
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-------------------------------------------------------------------
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Wed Nov 14 08:55:03 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
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- Update to snapshot 2.5.1.5 SVN4532
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* Move to SDL2
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* Added the "cap_fps" config variable
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* The Del key can be used to clear key bindings in the setup menu.
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* Added "Weapon Attack Alignment" option to align the weapon while
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shooting. Possible values: "off" (doom behavior), "horizontal",
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"centered" and "bobbing" for bobbing during fire.
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* Removed the "Strafe 50 on Turns" and "Two-key strafe50:
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StrafeOn + MoveLR = strafe50" feature.
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2016-03-26 22:57:51 +01:00
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-------------------------------------------------------------------
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2016-03-30 01:58:13 +02:00
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Tue Mar 29 23:57:18 UTC 2016 - jengelh@inai.de
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2016-03-26 22:57:51 +01:00
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- Update to version 2.5.1.4
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2016-03-30 01:58:13 +02:00
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* Added "Allow Jump" and "Allow Vertical Aiming" option on
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Prboom-plus 'bad' compatibility settings" page.
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* Added a "Backpack Changes Thresholds" option
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* "Use GL surface for software mode" mode now works much faster
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if gl_finish is 0 in config.
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* Better support for Chex Quest,
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* Fixed the classic "Long Wall" rendering error.
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2016-03-26 22:57:51 +01:00
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2015-03-29 21:34:12 +02:00
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-------------------------------------------------------------------
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Sun Mar 29 19:19:54 UTC 2015 - jengelh@inai.de
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- Avoid strange inequality in Provides tag
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2013-11-11 06:15:56 +01:00
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-------------------------------------------------------------------
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Mon Nov 11 05:06:31 UTC 2013 - jengelh@inai.de
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- Update to snapshot 2.5.1.4 SVN4355
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* Added "Fix clipping problems in large levels" option.
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* Added "gl_finish" config variable.
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* Added a "Health Bar Above Monsters" option (health_bar* config
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variables; GL only).
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* Added a "Things appearance" automap option. Possible values:
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"classic", "scaled" and "icons".
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* Added "notarget" and "fly" cheat codes.
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* Added MBF's "-beta" codepointers.
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* Added a new HUD.
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* Added "shaders" sector light mode.
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* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX
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1.2 IWAD
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2013-11-12 02:41:49 +01:00
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* Restricted mouse look (Heretic-style Y-shearing) now is available
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in software mode.
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2013-11-11 06:15:56 +01:00
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* Added a crosshair. Three different crosshair graphics are for
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choice: cross, angle and dot. Extra features are changing
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crosshair colors according to the player's health and/or on sight
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of a target.
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* "Use GL surface for software mode" mode now works much faster if
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gl_finish is 0 in config.
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* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD,
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e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad).
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2013-04-18 14:07:35 +02:00
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-------------------------------------------------------------------
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Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de
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- Update to new upstream release 2.5.1.3
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* Added device selection to portmidi player. Controlled by the
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snd_mididev config variable. See stdout.txt for list of
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available devices.
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* Added a progress bar for demo skipping during re-recording.
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* Added key binding options for start/stop and fast-forward when
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watching demos.
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* Added a key binding option to restart the current map.
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* Added a "Default compatibility level" GUI entry.
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* Support for 16 sprite rotations. http://zdoom.org/wiki/Sprite#Angles
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* New HUDs. HUDs definitions are moved to the
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"prboom-plus.wad/-prbhud-" lump.
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- Remove prboom-protos.diff, merged upstream
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2012-05-26 10:11:27 +02:00
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-------------------------------------------------------------------
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Fri May 25 20:32:53 UTC 2012 - joop.boonen@opensuse.org
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- Corrected typo in spec file
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2012-05-25 18:23:36 +02:00
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-------------------------------------------------------------------
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Fri May 25 16:13:06 UTC 2012 - joop.boonen@opensuse.org
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- Added BuildRequires automake
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2011-08-03 18:41:47 +02:00
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-------------------------------------------------------------------
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Wed Aug 3 16:38:07 UTC 2011 - jengelh@medozas.de
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- Enable missing USE_GLU_TESS for the self-referencing sector hack
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to be rendered.
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2011-06-27 17:07:42 +02:00
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-------------------------------------------------------------------
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Mon Jun 20 11:25:36 UTC 2011 - jengelh@medozas.de
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- Update to new upstream release 2.5.1.1:
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* Support was added for sound fonts, OPL2 emulation, mouse wheel,
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changing resolution on the fly, interpolation of automap, and the
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"use GL surface for software mode" video option for the ability
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to use hardware vsync in software mode.
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-------------------------------------------------------------------
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Tue Nov 16 14:03:31 UTC 2010 - jengelh@medozas.de
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- Update to new upstream release 2.5.0.8a:
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* Support for textured automap was added. Compatibility with Doom
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1.2 was improved. New HUDs and bugs were fixed.
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-------------------------------------------------------------------
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Mon Aug 23 09:31:11 UTC 2010 - jengelh@medozas.de
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- Update to new upstream release 2.5.0.7:
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* A lot of compatibility and improvements, many bug fixes, and
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several new features were added, including support for DeePBSP and
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uncompressed ZDBSP nodes and dynamic music changing... through the
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new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom
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skyboxes, custom detail texture definitions, and blending of
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animated flats and wall textures.
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