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forked from pool/prboom-plus

prboom-plus-2.5.1.4 test

OBS-URL: https://build.opensuse.org/package/show/games/prboom-plus?expand=0&rev=12
This commit is contained in:
Jan Engelhardt 2013-11-11 05:15:56 +00:00 committed by Git OBS Bridge
parent 041df30872
commit 748b9f0cec
5 changed files with 39 additions and 7 deletions

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-------------------------------------------------------------------
Mon Nov 11 05:06:31 UTC 2013 - jengelh@inai.de
- Update to snapshot 2.5.1.4 SVN4355
* Added "Fix clipping problems in large levels" option.
* Added "gl_finish" config variable.
* Added a "Health Bar Above Monsters" option (health_bar* config
variables; GL only).
* Added a "Things appearance" automap option. Possible values:
"classic", "scaled" and "icons".
* Added "notarget" and "fly" cheat codes.
* Added MBF's "-beta" codepointers.
* Added a new HUD.
* Added "shaders" sector light mode.
* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX
1.2 IWAD
* Added a crosshair. Three different crosshair graphics are for
choice: cross, angle and dot. Extra features are changing
crosshair colors according to the player's health and/or on sight
of a target.
* "Use GL surface for software mode" mode now works much faster if
gl_finish is 0 in config.
* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD,
e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad).
------------------------------------------------------------------- -------------------------------------------------------------------
Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de

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Name: prboom-plus Name: prboom-plus
Version: 2.5.1.3 Version: 2.5.1.4~test4355
Release: 0 Release: 0
Summary: Open source port of the DOOM game engine Summary: Open source port of the DOOM game engine
License: GPL-2.0+ License: GPL-2.0+
Group: Amusements/Games/3D/Shoot Group: Amusements/Games/3D/Shoot
Url: http://prboom-plus.sourceforge.net/ Url: http://prboom-plus.sourceforge.net/
#SVN-Clone: http://crowproductions.de/repos/prboom/branches/prboom-plus-24/prboom2/
#Freecode-URL: http://freecode.com/projects/prboom-plus #Freecode-URL: http://freecode.com/projects/prboom-plus
#DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz #DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz
Source: %name-%version.tar.xz Source: %name.tar.xz
Patch1: prboom-nodatetime.diff Patch1: prboom-nodatetime.diff
Patch2: prboom-types1.diff Patch2: prboom-types1.diff
Patch3: prboom-types2.diff Patch3: prboom-types2.diff
Patch5: prboom-enable-tessellation.diff Patch5: prboom-enable-tessellation.diff
Patch6: prboom-hbar-color.diff
Patch7: prboom-hbar-all.diff
Patch8: prboom-hbar-gradient.diff
Source2: clean_source.sh Source2: clean_source.sh
BuildRequires: Mesa-devel BuildRequires: Mesa-devel
BuildRequires: automake BuildRequires: automake
@ -66,8 +70,8 @@ Doom/Doom2 engines, and it is possible to be confident this will
never happen in the future since compatibility is as important. never happen in the future since compatibility is as important.
%prep %prep
%setup -q %setup -qn prboom2
%patch -P 1 -P 2 -P 3 -P 5 -p1 %patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1
%build %build
./bootstrap; ./bootstrap;

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prboom-plus.tar.xz Normal file
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