forked from pool/prboom-plus
prboom-plus-2.5.1.4 test
OBS-URL: https://build.opensuse.org/package/show/games/prboom-plus?expand=0&rev=12
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version https://git-lfs.github.com/spec/v1
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oid sha256:a66ea73a119c67b9a93b2b326d6bfa2879cb8e3f7dacc164d656fbd9fbd5f809
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size 1016920
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prboom-plus-2.5.1.4~test4355.tar.xz
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prboom-plus-2.5.1.4~test4355.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:d6d109705df868105df44a4fe7c30f7ffb33e8bcdd05f611e767f90c3628a41b
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-------------------------------------------------------------------
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Mon Nov 11 05:06:31 UTC 2013 - jengelh@inai.de
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- Update to snapshot 2.5.1.4 SVN4355
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* Added "Fix clipping problems in large levels" option.
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* Added "gl_finish" config variable.
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* Added a "Health Bar Above Monsters" option (health_bar* config
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variables; GL only).
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* Added a "Things appearance" automap option. Possible values:
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"classic", "scaled" and "icons".
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* Added "notarget" and "fly" cheat codes.
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* Added MBF's "-beta" codepointers.
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* Added a new HUD.
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* Added "shaders" sector light mode.
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* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX
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1.2 IWAD
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* Added a crosshair. Three different crosshair graphics are for
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choice: cross, angle and dot. Extra features are changing
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crosshair colors according to the player's health and/or on sight
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of a target.
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* "Use GL surface for software mode" mode now works much faster if
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gl_finish is 0 in config.
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* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD,
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e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad).
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de
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Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de
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@ -17,20 +17,24 @@
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Name: prboom-plus
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Name: prboom-plus
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Version: 2.5.1.3
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Version: 2.5.1.4~test4355
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Release: 0
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Release: 0
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Summary: Open source port of the DOOM game engine
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Summary: Open source port of the DOOM game engine
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License: GPL-2.0+
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License: GPL-2.0+
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Group: Amusements/Games/3D/Shoot
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Group: Amusements/Games/3D/Shoot
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Url: http://prboom-plus.sourceforge.net/
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Url: http://prboom-plus.sourceforge.net/
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#SVN-Clone: http://crowproductions.de/repos/prboom/branches/prboom-plus-24/prboom2/
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#Freecode-URL: http://freecode.com/projects/prboom-plus
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#Freecode-URL: http://freecode.com/projects/prboom-plus
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#DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz
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#DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz
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Source: %name-%version.tar.xz
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Source: %name.tar.xz
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Patch1: prboom-nodatetime.diff
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Patch1: prboom-nodatetime.diff
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Patch2: prboom-types1.diff
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Patch2: prboom-types1.diff
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Patch3: prboom-types2.diff
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Patch3: prboom-types2.diff
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Patch5: prboom-enable-tessellation.diff
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Patch5: prboom-enable-tessellation.diff
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Patch6: prboom-hbar-color.diff
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Patch7: prboom-hbar-all.diff
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Patch8: prboom-hbar-gradient.diff
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Source2: clean_source.sh
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Source2: clean_source.sh
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BuildRequires: Mesa-devel
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BuildRequires: Mesa-devel
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BuildRequires: automake
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BuildRequires: automake
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@ -66,8 +70,8 @@ Doom/Doom2 engines, and it is possible to be confident this will
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never happen in the future since compatibility is as important.
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never happen in the future since compatibility is as important.
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%prep
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%prep
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%setup -q
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%setup -qn prboom2
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%patch -P 1 -P 2 -P 3 -P 5 -p1
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%patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1
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%build
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%build
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./bootstrap;
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./bootstrap;
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3
prboom-plus.tar.xz
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3
prboom-plus.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:43ad13fe4c70454dcd9da47024306226314addbe709c3c2563f0dbf4af23ddbd
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size 2137928
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