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forked from pool/prboom-plus

prboom-plus-2.5.1.4 test

OBS-URL: https://build.opensuse.org/package/show/games/prboom-plus?expand=0&rev=12
This commit is contained in:
Jan Engelhardt 2013-11-11 05:15:56 +00:00 committed by Git OBS Bridge
parent 041df30872
commit 748b9f0cec
5 changed files with 39 additions and 7 deletions

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-------------------------------------------------------------------
Mon Nov 11 05:06:31 UTC 2013 - jengelh@inai.de
- Update to snapshot 2.5.1.4 SVN4355
* Added "Fix clipping problems in large levels" option.
* Added "gl_finish" config variable.
* Added a "Health Bar Above Monsters" option (health_bar* config
variables; GL only).
* Added a "Things appearance" automap option. Possible values:
"classic", "scaled" and "icons".
* Added "notarget" and "fly" cheat codes.
* Added MBF's "-beta" codepointers.
* Added a new HUD.
* Added "shaders" sector light mode.
* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX
1.2 IWAD
* Added a crosshair. Three different crosshair graphics are for
choice: cross, angle and dot. Extra features are changing
crosshair colors according to the player's health and/or on sight
of a target.
* "Use GL surface for software mode" mode now works much faster if
gl_finish is 0 in config.
* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD,
e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad).
-------------------------------------------------------------------
Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de

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Name: prboom-plus
Version: 2.5.1.3
Version: 2.5.1.4~test4355
Release: 0
Summary: Open source port of the DOOM game engine
License: GPL-2.0+
Group: Amusements/Games/3D/Shoot
Url: http://prboom-plus.sourceforge.net/
#SVN-Clone: http://crowproductions.de/repos/prboom/branches/prboom-plus-24/prboom2/
#Freecode-URL: http://freecode.com/projects/prboom-plus
#DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz
Source: %name-%version.tar.xz
Source: %name.tar.xz
Patch1: prboom-nodatetime.diff
Patch2: prboom-types1.diff
Patch3: prboom-types2.diff
Patch5: prboom-enable-tessellation.diff
Patch6: prboom-hbar-color.diff
Patch7: prboom-hbar-all.diff
Patch8: prboom-hbar-gradient.diff
Source2: clean_source.sh
BuildRequires: Mesa-devel
BuildRequires: automake
@ -66,8 +70,8 @@ Doom/Doom2 engines, and it is possible to be confident this will
never happen in the future since compatibility is as important.
%prep
%setup -q
%patch -P 1 -P 2 -P 3 -P 5 -p1
%setup -qn prboom2
%patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1
%build
./bootstrap;

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prboom-plus.tar.xz Normal file
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