fixed typo.

2001-10-15  Sven Neumann  <sven@gimp.org>

	* glib/tmpl/random_numbers.sgml: fixed typo.
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Sven Neumann 2001-10-15 15:48:24 +00:00 committed by Sven Neumann
parent 7df19f4371
commit 01b07656ea
2 changed files with 5 additions and 1 deletions

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@ -1,3 +1,7 @@
2001-10-15 Sven Neumann <sven@gimp.org>
* glib/tmpl/random_numbers.sgml: fixed typo.
Sat Oct 13 06:58:23 2001 Tim Janik <timj@gtk.org>
* glib/tmpl/patterns.sgml: amended documentation.

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@ -19,7 +19,7 @@ If you just need a random number, you simply call the
<function>g_random_*</function> functions, which will create a globally
used #GRand and use the according <function>g_rand_*</function> functions
internally. Whenever you need a stream of reproducible random numbers, you
better create a #GRand yourself and use the <funcion>g_rand_*</function>
better create a #GRand yourself and use the <function>g_rand_*</function>
functions directly, which will also be slightly faster. Initializing a #GRand
with a certain seed will produce exactly the same series of random numbers
on all platforms. This can thus be used as a seed for e.g. games.