mirror of
https://gitlab.gnome.org/GNOME/glib.git
synced 2025-01-26 22:16:16 +01:00
fixed typo.
2001-10-15 Sven Neumann <sven@gimp.org> * glib/tmpl/random_numbers.sgml: fixed typo.
This commit is contained in:
parent
7df19f4371
commit
01b07656ea
@ -1,3 +1,7 @@
|
||||
2001-10-15 Sven Neumann <sven@gimp.org>
|
||||
|
||||
* glib/tmpl/random_numbers.sgml: fixed typo.
|
||||
|
||||
Sat Oct 13 06:58:23 2001 Tim Janik <timj@gtk.org>
|
||||
|
||||
* glib/tmpl/patterns.sgml: amended documentation.
|
||||
|
@ -19,7 +19,7 @@ If you just need a random number, you simply call the
|
||||
<function>g_random_*</function> functions, which will create a globally
|
||||
used #GRand and use the according <function>g_rand_*</function> functions
|
||||
internally. Whenever you need a stream of reproducible random numbers, you
|
||||
better create a #GRand yourself and use the <funcion>g_rand_*</function>
|
||||
better create a #GRand yourself and use the <function>g_rand_*</function>
|
||||
functions directly, which will also be slightly faster. Initializing a #GRand
|
||||
with a certain seed will produce exactly the same series of random numbers
|
||||
on all platforms. This can thus be used as a seed for e.g. games.
|
||||
|
Loading…
Reference in New Issue
Block a user