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bdz.c: Some cleanups
We can just update the for loop condition to be >0 for all builds, which is actually equivilant to >=1 as we are essentially comparing an unsigned 32-bit int, so that we don't need to worry about fixing the VS2012 bug invasively, as Visual Studio 2012 x64 is more sensitive about sizes of variables (e.g. pointer sizes in this case)
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cmph/bdz.c
10
cmph/bdz.c
@ -423,7 +423,7 @@ static void assigning(bdz_config_data_t *bdz, bdz_graph3_t* graph3, bdz_queue_t
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memset(marked_vertices, 0, (size_t)(bdz->n >> 3) + 1);
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memset(bdz->g, 0xff, (size_t)(sizeg));
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for(i=nedges-1;i+1>=1;i--){
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for(i=nedges-1;i+1>0;i--){
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curr_edge=queue[i];
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v0=graph3->edges[curr_edge].vertices[0];
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v1=graph3->edges[curr_edge].vertices[1];
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@ -455,14 +455,6 @@ static void assigning(bdz_config_data_t *bdz, bdz_graph3_t* graph3, bdz_queue_t
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SETBIT(marked_vertices, v2);
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}
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DEBUGP("A:%u %u %u -- %u %u %u\n", v0, v1, v2, GETVALUE(bdz->g, v0), GETVALUE(bdz->g, v1), GETVALUE(bdz->g, v2));
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#if (_MSC_VER > 1699 && _MSC_VER < 1800)
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/* This is bad, MSVC 2012 X64 getting confused with the value of i... */
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/* an obvious MSVC 2012 X64 compiler bug :| */
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if (i <= 0)
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break;
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#endif
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};
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free(marked_vertices);
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}
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