GObject: add g_object_take_ref()

This works in the same way as g_variant_take_ref(), and for the same
reason.

Updated and Rebased by Nitin Wartkar <nitinwartkar58@gmail.com>

Closes #1112
This commit is contained in:
Allison Ryan Lortie 2021-06-10 10:26:41 +05:30 committed by nitinosiris
parent c816ee5bd1
commit 3764c6730e
4 changed files with 73 additions and 0 deletions

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@ -268,6 +268,7 @@ GParameter
g_object_ref
g_object_unref
g_object_ref_sink
g_object_take_ref
g_set_object
g_clear_object
GInitiallyUnowned

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@ -3185,6 +3185,62 @@ gpointer
return object;
}
/**
* g_object_take_ref: (skip)
* @object: (type GObject.Object): a #GObject
*
* If @object is floating, sink it. Otherwise, do nothing.
*
* In other words, this function will convert a floating reference (if
* present) into a full reference.
*
* Typically you want to use g_object_ref_sink() in order to
* automatically do the correct thing with respect to floating or
* non-floating references, but there is one specific scenario where
* this function is helpful.
*
* The situation where this function is helpful is when creating an API
* that allows the user to provide a callback function that returns a
* GObject. We certainly want to allow the user the flexibility to
* return a non-floating reference from this callback (for the case
* where the object that is being returned already exists).
*
* At the same time, the API style of some popular GObject-based
* libraries (such as Gtk) make it likely that for newly-created GObject
* instances, the user can be saved some typing if they are allowed to
* return a floating reference.
*
* Using this function on the return value of the user's callback allows
* the user to do whichever is more convenient for them. The caller will
* alway receives exactly one full reference to the value: either the
* one that was returned in the first place, or a floating reference
* that has been converted to a full reference.
*
* This function has an odd interaction when combined with
* g_object_ref_sink() running at the same time in another thread on
* the same #GObject instance. If g_object_ref_sink() runs first then
* the result will be that the floating reference is converted to a hard
* reference. If g_object_take_ref() runs first then the result will be
* that the floating reference is converted to a hard reference and an
* additional reference on top of that one is added. It is best to avoid
* this situation.
*
* Since: 2.70
*
* Returns: (type GObject.Object) (transfer full): @object
*/
gpointer
g_object_take_ref (gpointer _object)
{
GObject *object = _object;
g_return_val_if_fail (G_IS_OBJECT (object), object);
g_return_val_if_fail (g_atomic_int_get (&object->ref_count) >= 1, object);
floating_flag_handler (object, -1);
return object;
}
/**
* g_object_force_floating:
* @object: a #GObject

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@ -499,6 +499,8 @@ GLIB_AVAILABLE_IN_ALL
gboolean g_object_is_floating (gpointer object);
GLIB_AVAILABLE_IN_ALL
gpointer g_object_ref_sink (gpointer object);
GLIB_AVAILABLE_IN_2_70
gpointer g_object_take_ref (gpointer object);
GLIB_AVAILABLE_IN_ALL
gpointer g_object_ref (gpointer object);
GLIB_AVAILABLE_IN_ALL

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@ -322,6 +322,20 @@ test_initially_unowned (void)
g_object_ref_sink (obj);
g_object_unref (obj);
obj = g_object_new (G_TYPE_INITIALLY_UNOWNED, NULL);
g_assert_true (g_object_is_floating (obj));
g_assert_cmpint (obj->ref_count, ==, 1);
g_object_take_ref (obj);
g_assert_false (g_object_is_floating (obj));
g_assert_cmpint (obj->ref_count, ==, 1);
g_object_take_ref (obj);
g_assert_false (g_object_is_floating (obj));
g_assert_cmpint (obj->ref_count, ==, 1);
g_object_unref (obj);
}
static void