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Remove assertion. Return TRUE if the iter doesn't have a parent. Fix
Fri Feb 9 17:46:18 2007 Søren Sandmann <sandmann@redhat.com> * glib/gsequence.c (g_sequence_get_end_iter): Remove assertion. * glib/gsequence.c (is_end): Return TRUE if the iter doesn't have a parent. * glib/gsequence.c: Fix grammar of comment. * glib/gsequence.c (node_update_fields): Use a temporary variable for the n_nodes. svn path=/trunk/; revision=5331
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@ -1,3 +1,12 @@
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Fri Feb 9 17:46:18 2007 Søren Sandmann <sandmann@redhat.com>
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* glib/gsequence.c (g_sequence_get_end_iter): Remove assertion.
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* glib/gsequence.c (is_end): Return TRUE if the iter doesn't have
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a parent.
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* glib/gsequence.c: Fix grammar of comment.
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* glib/gsequence.c (node_update_fields): Use a temporary variable
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for the n_nodes.
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2007-02-07 Soren Sandmann <sandmann@daimi.au.dk>
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* tests/sequence-test.c (compare_items): Force an arbitrary order
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@ -116,9 +116,12 @@ is_end (GSequenceIter *iter)
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if (iter->right)
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return FALSE;
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if (iter->parent && iter->parent->right != iter)
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if (!iter->parent)
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return TRUE;
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if (iter->parent->right != iter)
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return FALSE;
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seq = get_sequence (iter);
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return seq->end_node == iter;
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@ -1035,8 +1038,6 @@ g_sequence_get_end_iter (GSequence *seq)
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{
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g_return_val_if_fail (seq != NULL, NULL);
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g_assert (is_end (seq->end_node));
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return seq->end_node;
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}
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@ -1305,31 +1306,32 @@ g_sequence_swap (GSequenceIter *a,
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*
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* Advantages of splay trees
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*
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* - They are very simple to implement, especially things like move_range() or concatenate()
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* are very easy to do for splay trees. The algorithm to split a red/black tree, while still,
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* O(log n) is much more involved.
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* - They are very simple to implement, especially things like move_range or concatenate
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* are easy to do for splay trees. The algorithm to split a red/black tree, while still O(log n),
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* is much more complicated
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*
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* - If we add aggregates at one point, splay trees make it really easy to compute the aggregate
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* for an arbitrary range of the tree. In a red/black tree you would have to pick out the correct
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* subtrees, then call out to the aggregator function to compute them.
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* - If we add aggregates at some point, splay trees make it easy to compute the aggregate
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* for an arbitrary range of the tree. In a red/black tree you would have to pick out
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* the correct subtrees, then call out to the aggregator function to compute them.
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* On the other hand, for a splay tree, aggregates would be invalidated on lookups, so you
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* would call the aggregator much more often. In both cases, the aggregator function would be
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* called O(log n) times as a side-effect of asking for the aggregate of a range.
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* would call the aggregator much more often. The aggregates could be invalidated lazily though.
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* In both cases, the aggregator function would be called O(log n) times as a side-effect of
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* asking for the aggregate of a range.
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*
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* - If you are only using the list API and never the insert_sorted(), the operations on a
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* splay tree will actually be O(1) rather than O(log n). But this is most likely one
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* for the "who cares" department, since the O(log n) of a red/black tree really is quite
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* fast and if what you need is a queue you can just use GQueue.
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* splay tree will actually be O(1) rather than O(log n). But this is most likely just
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* not that interesting in practice since the O(log n) of a BTree is actually very fast.
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*
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* The disadvantages
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*
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* - Splay trees are only amortized O(log n) which means individual operations could take a long
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* time, which is undesirable in GUI applications
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*
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* - Red/black trees are mode widely known since they are tought in CS101 courses.
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* - Red/black trees are more widely known since they are tought in CS101 courses.
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*
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* - Red/black trees or btrees are more efficient. In particular, splay trees write to the
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* nodes on lookup, which causes dirty pages that the VM system will have to launder.
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* - Red/black trees or btrees are more efficient. Not only is the red/black algorithm faster
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* in itself, the splaying writes to nodes on lookup which causes dirty pages that the VM
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* system will have to launder.
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*
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* - Splay trees are not necessarily balanced at all which means straight-forward recursive
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* algorithms can use lots of stack.
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@ -1337,21 +1339,23 @@ g_sequence_swap (GSequenceIter *a,
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* It is likely worth investigating whether a BTree would be a better choice, in particular the
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* algorithm to split a BTree may not be all that complicated given that split/join for nodes
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* will have to be implemented anyway.
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*
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*
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*/
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static void
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node_update_fields (GSequenceNode *node)
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{
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int n_nodes = 1;
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g_assert (node != NULL);
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node->n_nodes = 1;
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if (node->left)
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node->n_nodes += node->left->n_nodes;
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n_nodes += node->left->n_nodes;
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if (node->right)
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node->n_nodes += node->right->n_nodes;
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n_nodes += node->right->n_nodes;
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node->n_nodes = n_nodes;
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}
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#define NODE_LEFT_CHILD(n) (((n)->parent) && ((n)->parent->left) == (n))
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