GVariant: add g_variant_take_ref()

This function implements the following logic:

  if (g_variant_is_floating (value))
    g_variant_ref_sink (value);

which is used for consuming the return value of callbacks that may or
may not return floating references.

This patch also replaces a few instances of the above code with the new
function (GSettings, GDBus) and lifts a long-standing restriction on the
use of floating values as the return value for signal handlers by
improving g_value_take_variant().

https://bugzilla.gnome.org/show_bug.cgi?id=627974
This commit is contained in:
Ryan Lortie 2011-07-11 14:27:53 +02:00
parent 2121e56ea7
commit 58c247e51b
8 changed files with 64 additions and 16 deletions

View File

@ -2992,6 +2992,7 @@ g_variant_unref
g_variant_ref
g_variant_ref_sink
g_variant_is_floating
g_variant_take_ref
g_variant_get_type
g_variant_get_type_string
g_variant_is_of_type

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@ -2031,8 +2031,7 @@ class CodeGenerator:
' value = _%s_skeleton_handle_get_property (g_dbus_interface_skeleton_get_connection (G_DBUS_INTERFACE_SKELETON (skeleton)), NULL, g_dbus_interface_skeleton_get_object_path (G_DBUS_INTERFACE_SKELETON (skeleton)), "%s", info->name, NULL, skeleton);\n'
' if (value != NULL)\n'
' {\n'
' if (g_variant_is_floating (value))\n'
' g_variant_ref_sink (value);\n'
' g_variant_take_ref (value);\n'
' g_variant_builder_add (&builder, "{sv}", info->name, value);\n'
' g_variant_unref (value);\n'
' }\n'

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@ -3787,8 +3787,7 @@ invoke_get_property_in_idle_cb (gpointer _data)
{
g_assert_no_error (error);
if (g_variant_is_floating (value))
g_variant_ref_sink (value);
g_variant_take_ref (value);
reply = g_dbus_message_new_method_reply (data->message);
g_dbus_message_set_body (reply, g_variant_new ("(v)", value));
g_dbus_connection_send_message (data->connection, reply, G_DBUS_SEND_MESSAGE_FLAGS_NONE, NULL, NULL);
@ -4117,8 +4116,7 @@ invoke_get_all_properties_in_idle_cb (gpointer _data)
if (value == NULL)
continue;
if (g_variant_is_floating (value))
g_variant_ref_sink (value);
g_variant_take_ref (value);
g_variant_builder_add (&builder,
"{sv}",
property_info->name,

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@ -2604,8 +2604,7 @@ g_settings_binding_property_changed (GObject *object,
if ((variant = binding->set_mapping (&value, binding->info.type,
binding->user_data)))
{
if (g_variant_is_floating (variant))
g_variant_ref_sink (variant);
g_variant_take_ref (variant);
if (!g_settings_type_check (&binding->info, variant))
{

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@ -1414,6 +1414,7 @@ g_variant_unref
g_variant_ref
g_variant_ref_sink
g_variant_is_floating
g_variant_take_ref
g_variant_n_children
g_variant_get_child_value
g_variant_get_size

View File

@ -696,6 +696,54 @@ g_variant_ref_sink (GVariant *value)
return value;
}
/**
* g_variant_take_ref:
* @value: a #GVariant
* @returns: the same @value
*
* If @value is floating, sink it. Otherwise, do nothing.
*
* Typically you want to use g_variant_ref_sink() in order to
* automatically do the correct thing with respect to floating or
* non-floating references, but there is one specific scenario where
* this function is helpful.
*
* The situation where this function is helpful is when creating an API
* that allows the user to provide a callback function that returns a
* #GVariant. We certainly want to allow the user the flexibility to
* return a non-floating reference from this callback (for the case
* where the value that is being returned already exists).
*
* At the same time, the style of the #GVariant API makes it likely that
* for newly-created #GVariant instances, the user can be saved some
* typing if they are allowed to return a #GVariant with a floating
* reference.
*
* Using this function on the return value of the user's callback allows
* the user to do whichever is more convenient for them. The caller
* will alway receives exactly one full reference to the value: either
* the one that was returned in the first place, or a floating reference
* that has been converted to a full reference.
*
* This function has an odd interaction when combined with
* g_variant_ref_sink() running at the same time in another thread on
* the same #GVariant instance. If g_variant_ref_sink() runs first then
* the result will be that the floating reference is converted to a hard
* reference. If g_variant_take_ref() runs first then the result will
* be that the floating reference is converted to a hard reference and
* an additional reference on top of that one is added. It is best to
* avoid this situation.
**/
GVariant *
g_variant_take_ref (GVariant *value)
{
g_return_val_if_fail (value != NULL, NULL);
g_atomic_int_and (&value->state, ~STATE_FLOATING);
return value;
}
/**
* g_variant_is_floating:
* @value: a #GVariant
@ -705,7 +753,8 @@ g_variant_ref_sink (GVariant *value)
*
* This function should only ever be used to assert that a given variant
* is or is not floating, or for debug purposes. To acquire a reference
* to a variant that might be floating, always use g_variant_ref_sink().
* to a variant that might be floating, always use g_variant_ref_sink()
* or g_variant_take_ref().
*
* See g_variant_ref_sink() for more information about floating reference
* counts.

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@ -60,6 +60,7 @@ void g_variant_unref (GVarian
GVariant * g_variant_ref (GVariant *value);
GVariant * g_variant_ref_sink (GVariant *value);
gboolean g_variant_is_floating (GVariant *value);
GVariant * g_variant_take_ref (GVariant *value);
const GVariantType * g_variant_get_type (GVariant *value);
const gchar * g_variant_get_type_string (GVariant *value);

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@ -1207,11 +1207,9 @@ g_value_set_variant (GValue *value,
* the ownership of the caller's reference to @variant;
* the caller doesn't have to unref it any more (i.e. the reference
* count of the variant is not increased).
*
* It is a programmer error to pass a floating variant to this function.
* In particular this means that callbacks in closures, and signal handlers
* for signals of return type %G_TYPE_VARIANT, must never return floating
* variants.
*
* If @variant was floating then its floating reference is converted to
* a hard reference.
*
* If you want the #GValue to hold its own reference to @variant, use
* g_value_set_variant() instead.
@ -1227,11 +1225,13 @@ g_value_take_variant (GValue *value,
GVariant *old_variant;
g_return_if_fail (G_VALUE_HOLDS_VARIANT (value));
g_return_if_fail (variant == NULL || !g_variant_is_floating (variant));
old_variant = value->data[0].v_pointer;
value->data[0].v_pointer = variant;
if (variant)
value->data[0].v_pointer = g_variant_take_ref (variant);
else
value->data[0].v_pointer = NULL;
if (old_variant)
g_variant_unref (old_variant);