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giotypes: Add GInputMessage struct
This complements the GOutputMessage struct. It will shortly be used for adding a g_socket_receive_messages() function, but needs to be committed first to allow some internal refactoring of GSocket. https://bugzilla.gnome.org/show_bug.cgi?id=751924
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@ -2004,6 +2004,7 @@ GSocketType
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GSocketProtocol
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GSocketMsgFlags
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GInputVector
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GInputMessage
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GOutputVector
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GOutputMessage
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g_socket_new
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@ -408,6 +408,60 @@ struct _GInputVector {
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gsize size;
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};
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/**
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* GInputMessage:
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* @address: (optional) (out) (transfer full): return location
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* for a #GSocketAddress, or %NULL
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* @vectors: (array length=num_vectors) (out): pointer to an
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* array of input vectors
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* @num_vectors: the number of input vectors pointed to by @vectors
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* @bytes_received: (out): will be set to the number of bytes that have been
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* received
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* @flags: (out): collection of #GSocketMsgFlags for the received message,
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* outputted by the call
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* @control_messages: (array length=num_control_messages) (optional)
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* (out) (transfer full): return location for a
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* caller-allocated array of #GSocketControlMessages, or %NULL
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* @num_control_messages: (out) (optional): return location for the number of
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* elements in @control_messages
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*
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* Structure used for scatter/gather data input when receiving multiple
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* messages or packets in one go. You generally pass in an array of empty
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* #GInputVectors and the operation will use all the buffers as if they
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* were one buffer, and will set @bytes_received to the total number of bytes
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* received across all #GInputVectors.
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*
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* This structure closely mirrors `struct mmsghdr` and `struct msghdr` from
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* the POSIX sockets API (see `man 2 recvmmsg`).
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*
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* If @address is non-%NULL then it is set to the source address the message
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* was received from, and the caller must free it afterwards.
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*
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* If @control_messages is non-%NULL then it is set to an array of control
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* messages received with the message (if any), and the caller must free it
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* afterwards. @num_control_messages is set to the number of elements in
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* this array, which may be zero.
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*
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* Flags relevant to this message will be returned in @flags. For example,
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* `MSG_EOR` or `MSG_TRUNC`.
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*
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* Since: 2.48
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*/
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typedef struct _GInputMessage GInputMessage;
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struct _GInputMessage {
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GSocketAddress **address;
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GInputVector *vectors;
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guint num_vectors;
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gsize bytes_received;
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gint flags;
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GSocketControlMessage ***control_messages;
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guint *num_control_messages;
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};
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/**
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* GOutputVector:
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* @buffer: Pointer to a buffer of data to read.
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