menu markup: tolerate not having a hash table of objects

Various places in the code were assuming that the hash table was always
available. Fix this, and also avoid leaking strings now that the hash
table may be NULL.

Based on a patch by Simon McVittie, bug 666167
This commit is contained in:
Matthias Clasen 2011-12-14 21:05:38 -05:00
parent e129deb017
commit a6eda97d8e

View File

@ -138,19 +138,20 @@ g_menu_markup_start_element (GMarkupParseContext *context,
#define STRING G_MARKUP_COLLECT_STRING
#define NO_ATTRS() COLLECT (G_MARKUP_COLLECT_INVALID, NULL)
if (!(state->frame.menu || state->frame.menu || state->string))
if (!(state->frame.menu || state->frame.item || state->string))
{
/* Can only have <menu> here. */
if (g_str_equal (element_name, "menu"))
{
gchar *id;
if (COLLECT (STRDUP, "id", &id))
if (COLLECT (STRING, "id", &id))
{
GMenu *menu;
menu = g_menu_new ();
g_hash_table_insert (state->objects, id, menu);
if (state->objects)
g_hash_table_insert (state->objects, g_strdup (id), menu);
g_menu_markup_push_frame (state, menu, NULL);
}
@ -244,7 +245,7 @@ g_menu_markup_start_element (GMarkupParseContext *context,
g_menu_item_set_link (state->frame.item, name, G_MENU_MODEL (menu));
g_menu_markup_push_frame (state, menu, NULL);
if (id != NULL)
if (id != NULL && state->objects)
g_hash_table_insert (state->objects, g_strdup (id), g_object_ref (menu));
}