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menu markup: tolerate not having a hash table of objects
Various places in the code were assuming that the hash table was always available. Fix this, and also avoid leaking strings now that the hash table may be NULL. Based on a patch by Simon McVittie, bug 666167
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@ -138,19 +138,20 @@ g_menu_markup_start_element (GMarkupParseContext *context,
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#define STRING G_MARKUP_COLLECT_STRING
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#define NO_ATTRS() COLLECT (G_MARKUP_COLLECT_INVALID, NULL)
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if (!(state->frame.menu || state->frame.menu || state->string))
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if (!(state->frame.menu || state->frame.item || state->string))
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{
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/* Can only have <menu> here. */
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if (g_str_equal (element_name, "menu"))
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{
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gchar *id;
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if (COLLECT (STRDUP, "id", &id))
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if (COLLECT (STRING, "id", &id))
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{
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GMenu *menu;
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menu = g_menu_new ();
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g_hash_table_insert (state->objects, id, menu);
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if (state->objects)
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g_hash_table_insert (state->objects, g_strdup (id), menu);
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g_menu_markup_push_frame (state, menu, NULL);
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}
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@ -244,7 +245,7 @@ g_menu_markup_start_element (GMarkupParseContext *context,
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g_menu_item_set_link (state->frame.item, name, G_MENU_MODEL (menu));
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g_menu_markup_push_frame (state, menu, NULL);
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if (id != NULL)
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if (id != NULL && state->objects)
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g_hash_table_insert (state->objects, g_strdup (id), g_object_ref (menu));
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}
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