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Merge branch 'g_obj_take_ref' into 'main'
GObject: add g_object_take_ref() Closes #1112 See merge request GNOME/glib!2146
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commit
b95d9d1db6
@ -268,6 +268,7 @@ GParameter
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g_object_ref
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g_object_unref
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g_object_ref_sink
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g_object_take_ref
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g_set_object
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g_clear_object
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GInitiallyUnowned
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@ -3185,6 +3185,62 @@ gpointer
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return object;
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}
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/**
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* g_object_take_ref: (skip)
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* @object: (type GObject.Object): a #GObject
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*
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* If @object is floating, sink it. Otherwise, do nothing.
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*
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* In other words, this function will convert a floating reference (if
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* present) into a full reference.
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*
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* Typically you want to use g_object_ref_sink() in order to
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* automatically do the correct thing with respect to floating or
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* non-floating references, but there is one specific scenario where
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* this function is helpful.
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*
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* The situation where this function is helpful is when creating an API
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* that allows the user to provide a callback function that returns a
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* GObject. We certainly want to allow the user the flexibility to
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* return a non-floating reference from this callback (for the case
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* where the object that is being returned already exists).
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*
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* At the same time, the API style of some popular GObject-based
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* libraries (such as Gtk) make it likely that for newly-created GObject
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* instances, the user can be saved some typing if they are allowed to
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* return a floating reference.
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*
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* Using this function on the return value of the user's callback allows
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* the user to do whichever is more convenient for them. The caller will
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* alway receives exactly one full reference to the value: either the
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* one that was returned in the first place, or a floating reference
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* that has been converted to a full reference.
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*
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* This function has an odd interaction when combined with
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* g_object_ref_sink() running at the same time in another thread on
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* the same #GObject instance. If g_object_ref_sink() runs first then
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* the result will be that the floating reference is converted to a hard
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* reference. If g_object_take_ref() runs first then the result will be
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* that the floating reference is converted to a hard reference and an
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* additional reference on top of that one is added. It is best to avoid
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* this situation.
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*
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* Since: 2.70
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*
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* Returns: (type GObject.Object) (transfer full): @object
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*/
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gpointer
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g_object_take_ref (gpointer _object)
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{
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GObject *object = _object;
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g_return_val_if_fail (G_IS_OBJECT (object), object);
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g_return_val_if_fail (g_atomic_int_get (&object->ref_count) >= 1, object);
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floating_flag_handler (object, -1);
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return object;
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}
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/**
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* g_object_force_floating:
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* @object: a #GObject
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@ -494,6 +494,8 @@ GLIB_AVAILABLE_IN_ALL
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gboolean g_object_is_floating (gpointer object);
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GLIB_AVAILABLE_IN_ALL
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gpointer g_object_ref_sink (gpointer object);
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GLIB_AVAILABLE_IN_2_70
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gpointer g_object_take_ref (gpointer object);
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GLIB_AVAILABLE_IN_ALL
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gpointer g_object_ref (gpointer object);
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GLIB_AVAILABLE_IN_ALL
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@ -322,6 +322,20 @@ test_initially_unowned (void)
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g_object_ref_sink (obj);
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g_object_unref (obj);
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obj = g_object_new (G_TYPE_INITIALLY_UNOWNED, NULL);
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g_assert_true (g_object_is_floating (obj));
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g_assert_cmpint (obj->ref_count, ==, 1);
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g_object_take_ref (obj);
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g_assert_false (g_object_is_floating (obj));
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g_assert_cmpint (obj->ref_count, ==, 1);
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g_object_take_ref (obj);
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g_assert_false (g_object_is_floating (obj));
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g_assert_cmpint (obj->ref_count, ==, 1);
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g_object_unref (obj);
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}
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static void
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