Win32: gio/gsocket.c: Set WSAEWOULDBLOCK on G_POLLABLE_RETURN_WOULD_BLOCK

To make things consistent across the board as that is the WinSock2 error
code that is received by g_socket_send_message_with_timeout() when it
returns G_POLLABLE_RETURN_WOULD_BLOCK.
This commit is contained in:
Chun-wei Fan 2019-02-04 13:03:19 +08:00
parent bc1443b2b6
commit bb73a22448

View File

@ -4609,7 +4609,13 @@ g_socket_send_message (GSocket *socket,
cancellable, error);
if (res == G_POLLABLE_RETURN_WOULD_BLOCK)
socket_set_error_lazy (error, EWOULDBLOCK, _("Error sending message: %s"));
{
#ifndef G_OS_WIN32
socket_set_error_lazy (error, EWOULDBLOCK, _("Error sending message: %s"));
#else
socket_set_error_lazy (error, WSAEWOULDBLOCK, _("Error sending message: %s"));
#endif
}
return res == G_POLLABLE_RETURN_OK ? bytes_written : -1;
}
@ -5056,7 +5062,13 @@ g_socket_send_messages_with_timeout (GSocket *socket,
cancellable, &msg_error);
if (pollable_result == G_POLLABLE_RETURN_WOULD_BLOCK)
socket_set_error_lazy (&msg_error, EWOULDBLOCK, _("Error sending message: %s"));
{
#ifndef G_OS_WIN32
socket_set_error_lazy (&msg_error, EWOULDBLOCK, _("Error sending message: %s"));
#else
socket_set_error_lazy (&msg_error, WSAEWOULDBLOCK, _("Error sending message: %s"));
#endif
}
result = pollable_result == G_POLLABLE_RETURN_OK ? bytes_written : -1;