Update GIO VS 2010 project templates

Revert EOL of these files to Unix style as they are to be processed
during "make dist"
This commit is contained in:
Chun-wei Fan 2011-07-04 22:21:05 +08:00
parent fabbf82ae1
commit c06e91bcaf
2 changed files with 243 additions and 243 deletions

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="Source Files"> <Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="Header Files"> <Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter> </Filter>
<Filter Include="Resource Files"> <Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
#include "libgio.vs10.sourcefiles.filters" #include "libgio.vs10.sourcefiles.filters"
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\gio\gio.rc"> <ResourceCompile Include="..\..\..\gio\gio.rc">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<CustomBuild Include="..\..\..\gio\gio.symbols"> <CustomBuild Include="..\..\..\gio\gio.symbols">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</CustomBuild> </CustomBuild>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,215 +1,215 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64"> <ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>x64</Platform> <Platform>x64</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|x64"> <ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>x64</Platform> <Platform>x64</Platform>
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{F3D1583C-5613-4809-BD98-7CC1C1276F92}</ProjectGuid> <ProjectGuid>{F3D1583C-5613-4809-BD98-7CC1C1276F92}</ProjectGuid>
<RootNamespace>gio</RootNamespace> <RootNamespace>gio</RootNamespace>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="glib.props" /> <Import Project="glib.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="glib.props" /> <Import Project="glib.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="glib.props" /> <Import Project="glib.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="glib.props" /> <Import Project="glib.props" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup> <PropertyGroup>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;G_LOG_DOMAIN="GLib-GIO";G_DISABLE_DEPRECATED;GIO_COMPILATION;GIO_MODULE_DIR="gio/modules";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;G_LOG_DOMAIN="GLib-GIO";G_DISABLE_DEPRECATED;GIO_COMPILATION;GIO_MODULE_DIR="gio/modules";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild> <MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs> <CompileAs>CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>zdll.lib;ws2_32.lib;shlwapi.lib;dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>zdll.lib;ws2_32.lib;shlwapi.lib;dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile> <OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)gio.def</ModuleDefinitionFile> <ModuleDefinitionFile>$(IntDir)gio.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress> <RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention> <DataExecutionPrevention>
</DataExecutionPrevention> </DataExecutionPrevention>
<ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary> <ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;G_LOG_DOMAIN="GLib-GIO";G_DISABLE_DEPRECATED;GIO_COMPILATION;GIO_MODULE_DIR="gio/modules";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;G_LOG_DOMAIN="GLib-GIO";G_DISABLE_DEPRECATED;GIO_COMPILATION;GIO_MODULE_DIR="gio/modules";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs> <CompileAs>CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>zdll.lib;ws2_32.lib;shlwapi.lib;dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>zdll.lib;ws2_32.lib;shlwapi.lib;dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile> <OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)gio.def</ModuleDefinitionFile> <ModuleDefinitionFile>$(IntDir)gio.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress> <RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention> <DataExecutionPrevention>
</DataExecutionPrevention> </DataExecutionPrevention>
<ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary> <ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;G_LOG_DOMAIN="GLib-GIO";G_DISABLE_DEPRECATED;GIO_COMPILATION;GIO_MODULE_DIR="gio/modules";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;G_LOG_DOMAIN="GLib-GIO";G_DISABLE_DEPRECATED;GIO_COMPILATION;GIO_MODULE_DIR="gio/modules";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild> <MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs> <CompileAs>CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>zdll.lib;ws2_32.lib;shlwapi.lib;dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>zdll.lib;ws2_32.lib;shlwapi.lib;dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile> <OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)gio.def</ModuleDefinitionFile> <ModuleDefinitionFile>$(IntDir)gio.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress> <RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention> <DataExecutionPrevention>
</DataExecutionPrevention> </DataExecutionPrevention>
<ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary> <ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;G_LOG_DOMAIN="GLib-GIO";G_DISABLE_DEPRECATED;GIO_COMPILATION;GIO_MODULE_DIR="gio/modules";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;G_LOG_DOMAIN="GLib-GIO";G_DISABLE_DEPRECATED;GIO_COMPILATION;GIO_MODULE_DIR="gio/modules";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs> <CompileAs>CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>zdll.lib;ws2_32.lib;shlwapi.lib;dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>zdll.lib;ws2_32.lib;shlwapi.lib;dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile> <OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)gio.def</ModuleDefinitionFile> <ModuleDefinitionFile>$(IntDir)gio.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress> <RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention> <DataExecutionPrevention>
</DataExecutionPrevention> </DataExecutionPrevention>
<ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary> <ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
#include "libgio.vs10.sourcefiles" #include "libgio.vs10.sourcefiles"
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\gio\gio.rc" /> <ResourceCompile Include="..\..\..\gio\gio.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<CustomBuild Include="..\..\..\gio\gio.symbols"> <CustomBuild Include="..\..\..\gio\gio.symbols">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating gio.def</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating gio.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GlibGenerateGioDef)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GlibGenerateGioDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)gio.def;%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)gio.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating gio.def</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating gio.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GlibGenerateGioDef)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GlibGenerateGioDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)gio.def;%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)gio.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating gio.def</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating gio.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GlibGenerateGioDef)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GlibGenerateGioDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)gio.def;%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)gio.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating gio.def</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating gio.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GlibGenerateGioDef)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GlibGenerateGioDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)gio.def;%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)gio.def;%(Outputs)</Outputs>
</CustomBuild> </CustomBuild>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="glib.vcxproj"> <ProjectReference Include="glib.vcxproj">
<Project>{12bca020-eabf-429e-876a-a476bc9c10c0}</Project> <Project>{12bca020-eabf-429e-876a-a476bc9c10c0}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference> </ProjectReference>
<ProjectReference Include="gmodule.vcxproj"> <ProjectReference Include="gmodule.vcxproj">
<Project>{4214047c-f5c1-40b3-8369-5dced8c32770}</Project> <Project>{4214047c-f5c1-40b3-8369-5dced8c32770}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference> </ProjectReference>
<ProjectReference Include="gobject.vcxproj"> <ProjectReference Include="gobject.vcxproj">
<Project>{f172effc-e30f-4593-809e-db2024b1e753}</Project> <Project>{f172effc-e30f-4593-809e-db2024b1e753}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>