GVariant: Convert docs to markdown

Specifically, convert the sections to markdown syntax.
This commit is contained in:
Matthias Clasen 2014-02-01 21:48:35 -05:00
parent 9b6cc973a0
commit d8bbc77cb3

View File

@ -91,201 +91,168 @@
* values. #GVariant includes a printer for this language and a parser
* with type inferencing.
*
* <refsect2>
* <title>Memory Use</title>
* <para>
* #GVariant tries to be quite efficient with respect to memory use.
* This section gives a rough idea of how much memory is used by the
* current implementation. The information here is subject to change
* in the future.
* </para>
* <para>
* The memory allocated by #GVariant can be grouped into 4 broad
* purposes: memory for serialised data, memory for the type
* information cache, buffer management memory and memory for the
* #GVariant structure itself.
* </para>
* <refsect3 id="gvariant-serialised-data-memory">
* <title>Serialised Data Memory</title>
* <para>
* This is the memory that is used for storing GVariant data in
* serialised form. This is what would be sent over the network or
* what would end up on disk.
* </para>
* <para>
* The amount of memory required to store a boolean is 1 byte. 16,
* 32 and 64 bit integers and double precision floating point numbers
* use their "natural" size. Strings (including object path and
* signature strings) are stored with a nul terminator, and as such
* use the length of the string plus 1 byte.
* </para>
* <para>
* Maybe types use no space at all to represent the null value and
* use the same amount of space (sometimes plus one byte) as the
* equivalent non-maybe-typed value to represent the non-null case.
* </para>
* <para>
* Arrays use the amount of space required to store each of their
* members, concatenated. Additionally, if the items stored in an
* array are not of a fixed-size (ie: strings, other arrays, etc)
* then an additional framing offset is stored for each item. The
* size of this offset is either 1, 2 or 4 bytes depending on the
* overall size of the container. Additionally, extra padding bytes
* are added as required for alignment of child values.
* </para>
* <para>
* Tuples (including dictionary entries) use the amount of space
* required to store each of their members, concatenated, plus one
* framing offset (as per arrays) for each non-fixed-sized item in
* the tuple, except for the last one. Additionally, extra padding
* bytes are added as required for alignment of child values.
* </para>
* <para>
* Variants use the same amount of space as the item inside of the
* variant, plus 1 byte, plus the length of the type string for the
* item inside the variant.
* </para>
* <para>
* As an example, consider a dictionary mapping strings to variants.
* In the case that the dictionary is empty, 0 bytes are required for
* the serialisation.
* </para>
* <para>
* If we add an item "width" that maps to the int32 value of 500 then
* we will use 4 byte to store the int32 (so 6 for the variant
* containing it) and 6 bytes for the string. The variant must be
* aligned to 8 after the 6 bytes of the string, so that's 2 extra
* bytes. 6 (string) + 2 (padding) + 6 (variant) is 14 bytes used
* for the dictionary entry. An additional 1 byte is added to the
* array as a framing offset making a total of 15 bytes.
* </para>
* <para>
* If we add another entry, "title" that maps to a nullable string
* that happens to have a value of null, then we use 0 bytes for the
* null value (and 3 bytes for the variant to contain it along with
* its type string) plus 6 bytes for the string. Again, we need 2
* padding bytes. That makes a total of 6 + 2 + 3 = 11 bytes.
* </para>
* <para>
* We now require extra padding between the two items in the array.
* After the 14 bytes of the first item, that's 2 bytes required. We
* now require 2 framing offsets for an extra two bytes. 14 + 2 + 11
* + 2 = 29 bytes to encode the entire two-item dictionary.
* </para>
* </refsect3>
* <refsect3>
* <title>Type Information Cache</title>
* <para>
* For each GVariant type that currently exists in the program a type
* information structure is kept in the type information cache. The
* type information structure is required for rapid deserialisation.
* </para>
* <para>
* Continuing with the above example, if a #GVariant exists with the
* type "a{sv}" then a type information struct will exist for
* "a{sv}", "{sv}", "s", and "v". Multiple uses of the same type
* will share the same type information. Additionally, all
* single-digit types are stored in read-only static memory and do
* not contribute to the writable memory footprint of a program using
* #GVariant.
* </para>
* <para>
* Aside from the type information structures stored in read-only
* memory, there are two forms of type information. One is used for
* container types where there is a single element type: arrays and
* maybe types. The other is used for container types where there
* are multiple element types: tuples and dictionary entries.
* </para>
* <para>
* Array type info structures are 6 * sizeof (void *), plus the
* memory required to store the type string itself. This means that
* on 32-bit systems, the cache entry for "a{sv}" would require 30
* bytes of memory (plus malloc overhead).
* </para>
* <para>
* Tuple type info structures are 6 * sizeof (void *), plus 4 *
* sizeof (void *) for each item in the tuple, plus the memory
* required to store the type string itself. A 2-item tuple, for
* example, would have a type information structure that consumed
* writable memory in the size of 14 * sizeof (void *) (plus type
* string) This means that on 32-bit systems, the cache entry for
* "{sv}" would require 61 bytes of memory (plus malloc overhead).
* </para>
* <para>
* This means that in total, for our "a{sv}" example, 91 bytes of
* type information would be allocated.
* </para>
* <para>
* The type information cache, additionally, uses a #GHashTable to
* store and lookup the cached items and stores a pointer to this
* hash table in static storage. The hash table is freed when there
* are zero items in the type cache.
* </para>
* <para>
* Although these sizes may seem large it is important to remember
* that a program will probably only have a very small number of
* different types of values in it and that only one type information
* structure is required for many different values of the same type.
* </para>
* </refsect3>
* <refsect3>
* <title>Buffer Management Memory</title>
* <para>
* #GVariant uses an internal buffer management structure to deal
* with the various different possible sources of serialised data
* that it uses. The buffer is responsible for ensuring that the
* correct call is made when the data is no longer in use by
* #GVariant. This may involve a g_free() or a g_slice_free() or
* even g_mapped_file_unref().
* </para>
* <para>
* One buffer management structure is used for each chunk of
* serialised data. The size of the buffer management structure is 4
* * (void *). On 32bit systems, that's 16 bytes.
* </para>
* </refsect3>
* <refsect3>
* <title>GVariant structure</title>
* <para>
* The size of a #GVariant structure is 6 * (void *). On 32 bit
* systems, that's 24 bytes.
* </para>
* <para>
* #GVariant structures only exist if they are explicitly created
* with API calls. For example, if a #GVariant is constructed out of
* serialised data for the example given above (with the dictionary)
* then although there are 9 individual values that comprise the
* entire dictionary (two keys, two values, two variants containing
* the values, two dictionary entries, plus the dictionary itself),
* only 1 #GVariant instance exists -- the one referring to the
* dictionary.
* </para>
* <para>
* If calls are made to start accessing the other values then
* #GVariant instances will exist for those values only for as long
* as they are in use (ie: until you call g_variant_unref()). The
* type information is shared. The serialised data and the buffer
* management structure for that serialised data is shared by the
* child.
* </para>
* </refsect3>
* <refsect3>
* <title>Summary</title>
* <para>
* To put the entire example together, for our dictionary mapping
* strings to variants (with two entries, as given above), we are
* using 91 bytes of memory for type information, 29 byes of memory
* for the serialised data, 16 bytes for buffer management and 24
* bytes for the #GVariant instance, or a total of 160 bytes, plus
* malloc overhead. If we were to use g_variant_get_child_value() to
* access the two dictionary entries, we would use an additional 48
* bytes. If we were to have other dictionaries of the same type, we
* would use more memory for the serialised data and buffer
* management for those dictionaries, but the type information would
* be shared.
* </para>
* </refsect3>
* </refsect2>
* ## Memory Use
*
* #GVariant tries to be quite efficient with respect to memory use.
* This section gives a rough idea of how much memory is used by the
* current implementation. The information here is subject to change
* in the future.
*
* The memory allocated by #GVariant can be grouped into 4 broad
* purposes: memory for serialised data, memory for the type
* information cache, buffer management memory and memory for the
* #GVariant structure itself.
*
* ## Serialised Data Memory
*
* This is the memory that is used for storing GVariant data in
* serialised form. This is what would be sent over the network or
* what would end up on disk.
*
* The amount of memory required to store a boolean is 1 byte. 16,
* 32 and 64 bit integers and double precision floating point numbers
* use their "natural" size. Strings (including object path and
* signature strings) are stored with a nul terminator, and as such
* use the length of the string plus 1 byte.
*
* Maybe types use no space at all to represent the null value and
* use the same amount of space (sometimes plus one byte) as the
* equivalent non-maybe-typed value to represent the non-null case.
*
* Arrays use the amount of space required to store each of their
* members, concatenated. Additionally, if the items stored in an
* array are not of a fixed-size (ie: strings, other arrays, etc)
* then an additional framing offset is stored for each item. The
* size of this offset is either 1, 2 or 4 bytes depending on the
* overall size of the container. Additionally, extra padding bytes
* are added as required for alignment of child values.
*
* Tuples (including dictionary entries) use the amount of space
* required to store each of their members, concatenated, plus one
* framing offset (as per arrays) for each non-fixed-sized item in
* the tuple, except for the last one. Additionally, extra padding
* bytes are added as required for alignment of child values.
*
* Variants use the same amount of space as the item inside of the
* variant, plus 1 byte, plus the length of the type string for the
* item inside the variant.
*
* As an example, consider a dictionary mapping strings to variants.
* In the case that the dictionary is empty, 0 bytes are required for
* the serialisation.
*
* If we add an item "width" that maps to the int32 value of 500 then
* we will use 4 byte to store the int32 (so 6 for the variant
* containing it) and 6 bytes for the string. The variant must be
* aligned to 8 after the 6 bytes of the string, so that's 2 extra
* bytes. 6 (string) + 2 (padding) + 6 (variant) is 14 bytes used
* for the dictionary entry. An additional 1 byte is added to the
* array as a framing offset making a total of 15 bytes.
*
* If we add another entry, "title" that maps to a nullable string
* that happens to have a value of null, then we use 0 bytes for the
* null value (and 3 bytes for the variant to contain it along with
* its type string) plus 6 bytes for the string. Again, we need 2
* padding bytes. That makes a total of 6 + 2 + 3 = 11 bytes.
*
* We now require extra padding between the two items in the array.
* After the 14 bytes of the first item, that's 2 bytes required. We
* now require 2 framing offsets for an extra two bytes. 14 + 2 + 11
* + 2 = 29 bytes to encode the entire two-item dictionary.
*
* ## Type Information Cache
*
* For each GVariant type that currently exists in the program a type
* information structure is kept in the type information cache. The
* type information structure is required for rapid deserialisation.
*
* Continuing with the above example, if a #GVariant exists with the
* type "a{sv}" then a type information struct will exist for
* "a{sv}", "{sv}", "s", and "v". Multiple uses of the same type
* will share the same type information. Additionally, all
* single-digit types are stored in read-only static memory and do
* not contribute to the writable memory footprint of a program using
* #GVariant.
*
* Aside from the type information structures stored in read-only
* memory, there are two forms of type information. One is used for
* container types where there is a single element type: arrays and
* maybe types. The other is used for container types where there
* are multiple element types: tuples and dictionary entries.
*
* Array type info structures are 6 * sizeof (void *), plus the
* memory required to store the type string itself. This means that
* on 32-bit systems, the cache entry for "a{sv}" would require 30
* bytes of memory (plus malloc overhead).
*
* Tuple type info structures are 6 * sizeof (void *), plus 4 *
* sizeof (void *) for each item in the tuple, plus the memory
* required to store the type string itself. A 2-item tuple, for
* example, would have a type information structure that consumed
* writable memory in the size of 14 * sizeof (void *) (plus type
* string) This means that on 32-bit systems, the cache entry for
* "{sv}" would require 61 bytes of memory (plus malloc overhead).
*
* This means that in total, for our "a{sv}" example, 91 bytes of
* type information would be allocated.
*
* The type information cache, additionally, uses a #GHashTable to
* store and lookup the cached items and stores a pointer to this
* hash table in static storage. The hash table is freed when there
* are zero items in the type cache.
*
* Although these sizes may seem large it is important to remember
* that a program will probably only have a very small number of
* different types of values in it and that only one type information
* structure is required for many different values of the same type.
*
* ## Buffer Management Memory
*
* #GVariant uses an internal buffer management structure to deal
* with the various different possible sources of serialised data
* that it uses. The buffer is responsible for ensuring that the
* correct call is made when the data is no longer in use by
* #GVariant. This may involve a g_free() or a g_slice_free() or
* even g_mapped_file_unref().
*
* One buffer management structure is used for each chunk of
* serialised data. The size of the buffer management structure
* is 4 * (void *). On 32-bit systems, that's 16 bytes.
*
* ## GVariant structure
*
* The size of a #GVariant structure is 6 * (void *). On 32-bit
* systems, that's 24 bytes.
*
* #GVariant structures only exist if they are explicitly created
* with API calls. For example, if a #GVariant is constructed out of
* serialised data for the example given above (with the dictionary)
* then although there are 9 individual values that comprise the
* entire dictionary (two keys, two values, two variants containing
* the values, two dictionary entries, plus the dictionary itself),
* only 1 #GVariant instance exists -- the one referring to the
* dictionary.
*
* If calls are made to start accessing the other values then
* #GVariant instances will exist for those values only for as long
* as they are in use (ie: until you call g_variant_unref()). The
* type information is shared. The serialised data and the buffer
* management structure for that serialised data is shared by the
* child.
*
* ## Summary
*
* To put the entire example together, for our dictionary mapping
* strings to variants (with two entries, as given above), we are
* using 91 bytes of memory for type information, 29 byes of memory
* for the serialised data, 16 bytes for buffer management and 24
* bytes for the #GVariant instance, or a total of 160 bytes, plus
* malloc overhead. If we were to use g_variant_get_child_value() to
* access the two dictionary entries, we would use an additional 48
* bytes. If we were to have other dictionaries of the same type, we
* would use more memory for the serialised data and buffer
* management for those dictionaries, but the type information would
* be shared.
*/
/* definition of GVariant structure is in gvariant-core.c */